In TF2 I play a LOT of 2fort and have for years and I'm pretty good at it. I may not have an individual best score but my team winning percentage is pretty high.
Warpath is a different story. I seem to be below .500 on this and I want to be sure I'm doing what I am supposed to be doing in this game.
What I'm often doing:
1. Engy - keeping the teleporters going, keeping the dispensers as far forward as I can. Turrets are about 50/50..I have trouble keeping them up so I'm often using my depleted metal resources fixing or upgrading someone else turret. I would say my effectiveness at this is poor compared to my usual 2fort.
2. Pyro - spy sweeping although this can be tougher than on other maps because of the openness. My big goal as pyro is to hang just behind the forward battle waiting for an enemy uber to charge us and our guns. I then AB them back to the stone age. I seem fairly effective at this. I'll do an occassional suicide rush out to disruptively set the enemy offense on fire if I sense them building up for a push.
3. Medic - I don't follow people in much. I'm using trying to 150% everyone that goes towards the front as well as hanging just behind the front putting burning people out. There is a high chance that I'll get one or more ubers per life. The ubers themselves tend to fizzle a bit though. I find myself having to pop the uber before we get forward enough for it to be effective.
4. Soldier - spamming, pushing forward, generally trying to pop engineers away from their turrets or just rocket-facing some people.
5. Scout - I always start here for the inital rush then come back to it on occassion when I know enemy defenses are folded or we are making a solid multiple-capture-point rush.
6. Heavy - rarely played in general but I do it on this map more frequently. Snipers tend to tear me up before I can run out of ammo.
Seems like I get stuck doing medic a lot because others won't. I'm usually on 32 player servers and having 2 medics per team appears manditory. 3 seems ideal (correct me here). I've seen few stalemates ended by anything less that a double uber rush.
I also find myself doing engy alot after I get perturbed by the lack of teleporters.
Pyro is probably my forte but so many people play pyro since the unlockables that I can't play it that often (I refuse to be the guy who MUST play his class even if it's obviously overrepresented already).
Any advice appreciated. It seems like my teams regularly get into a reactive stance and loose initiative.
Warpath is a different story. I seem to be below .500 on this and I want to be sure I'm doing what I am supposed to be doing in this game.
What I'm often doing:
1. Engy - keeping the teleporters going, keeping the dispensers as far forward as I can. Turrets are about 50/50..I have trouble keeping them up so I'm often using my depleted metal resources fixing or upgrading someone else turret. I would say my effectiveness at this is poor compared to my usual 2fort.
2. Pyro - spy sweeping although this can be tougher than on other maps because of the openness. My big goal as pyro is to hang just behind the forward battle waiting for an enemy uber to charge us and our guns. I then AB them back to the stone age. I seem fairly effective at this. I'll do an occassional suicide rush out to disruptively set the enemy offense on fire if I sense them building up for a push.
3. Medic - I don't follow people in much. I'm using trying to 150% everyone that goes towards the front as well as hanging just behind the front putting burning people out. There is a high chance that I'll get one or more ubers per life. The ubers themselves tend to fizzle a bit though. I find myself having to pop the uber before we get forward enough for it to be effective.
4. Soldier - spamming, pushing forward, generally trying to pop engineers away from their turrets or just rocket-facing some people.
5. Scout - I always start here for the inital rush then come back to it on occassion when I know enemy defenses are folded or we are making a solid multiple-capture-point rush.
6. Heavy - rarely played in general but I do it on this map more frequently. Snipers tend to tear me up before I can run out of ammo.
Seems like I get stuck doing medic a lot because others won't. I'm usually on 32 player servers and having 2 medics per team appears manditory. 3 seems ideal (correct me here). I've seen few stalemates ended by anything less that a double uber rush.
I also find myself doing engy alot after I get perturbed by the lack of teleporters.
Pyro is probably my forte but so many people play pyro since the unlockables that I can't play it that often (I refuse to be the guy who MUST play his class even if it's obviously overrepresented already).
Any advice appreciated. It seems like my teams regularly get into a reactive stance and loose initiative.