I miss original ultima online

Page 3 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Originally posted by: Beev
Originally posted by: MStele
Originally posted by: drebo
Originally posted by: Beev
UO was one of the few MMOs I didn't play actually, but its subscriptions peaked at 250,000. Not exactly anything to write home about.

People cite this all the time, but what they don't realize when they do cite this is that UO came before its time. Back then, not as many people had an internet connection. UO was a path-setter, and a game that would have done exceptionally well had it not been the first mass-market MMO.

Hell, I think it DID do exceptionally well for its time. The percentage of total online gamers that it claimed was enormous.

I second that. Your talking about a time when most people were still playing over modems and MMOs weren't even mainstream yet. 250,000 is considered a success today, and back then it was unheard of.

Apologies for not replying sooner.

The 250,000 peak happened AFTER FFXI came out.
UO hit its peak shortly (months literally) before FFXI was released in America. It had been out in Japan for about a year.



I played UO from beta until around 2005. After Pub 16, it really went downhill fast. I remember selling gold and houses on that game on eBay. Paid for two vacations that way.

 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Originally posted by: Saulbadguy
Originally posted by: skace
The only, only problem with UO was exploits. People should not have been able to evade the town guards as easily as some could, bard taming was broken, breaking into houses, etc.

Bards were hilarious. I remember getting my Music, Peacemaking and Provocation skills up to %100.00 just with making sheep attack each other.

Even better was ganking the animal tamer with 5 dragons following him in town and watching them go amok.
 

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
I remember on release, I had created an animal trainer and completely blocked off the SW bridge to get into town. It was the most HILARIOUS thing I think I ever did. A whole bunch of "WTF!?!?!" and a lot of people getting nowhere lol.

I don't think it's possible anymore
 

fallout man

Golden Member
Nov 20, 2007
1,787
1
0
I remember playing this game on Great Lakes, back in '97-'99.

I made a character and just went out there to be a care-bear. I worked on lumberjacking, and started making bows. It either luck, or a glitch in the game, but my character ended up being able to make ridiculously good bows. Some guild, after trying a few, ended up contracting me to make a ton. I would test out the bows, and only sell them the best ones. They paid well! :cool:

I ended up joining a guild who were "nice guys," and we ran around wearing green outfits. When I found an abandoned little remnants of a stone outpost, I suggested that we make it our base in the forest. We invited the public from the nearby city, and threw a party. The GM's came and locked down all the furniture we brought, and we had food out for the people that came. It became our own little outpost. It was awesome.

Man, that was some good stuff. I miss that game.
 

Saulbadguy

Diamond Member
Jan 27, 2003
5,573
12
81
Originally posted by: QuantumPion
Originally posted by: Saulbadguy
Originally posted by: skace
The only, only problem with UO was exploits. People should not have been able to evade the town guards as easily as some could, bard taming was broken, breaking into houses, etc.

Bards were hilarious. I remember getting my Music, Peacemaking and Provocation skills up to %100.00 just with making sheep attack each other.

Even better was ganking the animal tamer with 5 dragons following him in town and watching them go amok.

Something similar happened to me back in the day. Friend and I ganked a tamer near our large marble, which was near Vesper. He told us he'd be back - he marked a rune, and came back about half an hour later...with 5 white Wyrms, and riding a nightmare.

He says "all kill" and targets me.

The white wyrms all cast mass curse and then just go berserk, attacking each other and instantly killing him.

30 minutes later all but 1 white wyrm is dead and we were able to attack him from the house and kill him.

He didn't come back. :shocked:
 

Saulbadguy

Diamond Member
Jan 27, 2003
5,573
12
81
Ok old timers...doth thou remember...

Power Hour?
IDOC camping?
"WALL" in dungeon deceit?
EI glitch on a boat?
Pointless skills such as tracking, spirit speak?
The warm, fuzzy feeling you get when you level up a crafting skill 0.1% of a point?
Stat loss? :(
Warping during house placement?
Real estate sales?
Animal lore exploit? (2 polar bears on a boat)
green acres?


Feel free to discuss any and all. :)
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Originally posted by: Saulbadguy
Ok old timers...doth thou remember...

Power Hour?
IDOC camping?
"WALL" in dungeon deceit?
EI glitch on a boat?
Pointless skills such as tracking, spirit speak?
The warm, fuzzy feeling you get when you level up a crafting skill 0.1% of a point?
Stat loss? :(
Warping during house placement?
Real estate sales?
Animal lore exploit? (2 polar bears on a boat)
green acres?


Feel free to discuss any and all. :)

I remember the murder count reset allowed me to play my first char again! Over 5000 murder counts gone. I had finally died and feared the dreaded statloss. I also remember 8x8 gains.
 

Juddog

Diamond Member
Dec 11, 2006
7,851
6
81
Personally I thought the game was ok until the PVP nerd raging kids took over. That's when I just canceled my account and never played again, this was before they started implementing anti-PVP measures. The ganking in the beginning was just stupid. Example people would gank from behind a house and due to the mechanics of the game you couldn't even click them because the house hid them. In the beginning the PVP damage was way too high and anybody could basically be one shotted.

I guess it was the Wild Wild West of MMO's and this is why all the PVP gangbanger nerds rushed to it to get in on the action, but to me the game design was poor and flawed from the get go. Even Lord British himself was a target. For the first few months UO was basically like taking 4chan and making it a PVP ground. I played it from release for about 4-5 months, so I probably missed some of the better things about it like expansion, but it wasn't my taste in PVP. I like structured PVP better, such as WoW has where you can fight in a battleground made for PVP and are part of a team. To each his own though, I can see why some people would love UO, just like some people love to be the bully in high school and some people love to dick people around in the business world. It's basically people just unleashing their inner asshole.
 

Saulbadguy

Diamond Member
Jan 27, 2003
5,573
12
81
Originally posted by: smackababy
Originally posted by: Saulbadguy
Ok old timers...doth thou remember...

Power Hour?
IDOC camping?
"WALL" in dungeon deceit?
EI glitch on a boat?
Pointless skills such as tracking, spirit speak?
The warm, fuzzy feeling you get when you level up a crafting skill 0.1% of a point?
Stat loss? :(
Warping during house placement?
Real estate sales?
Animal lore exploit? (2 polar bears on a boat)
green acres?


Feel free to discuss any and all. :)

I remember the murder count reset allowed me to play my first char again! Over 5000 murder counts gone. I had finally died and feared the dreaded statloss. I also remember 8x8 gains.

I remember using "UOLoop" to macro away murder counts to get out of stat loss. ;)
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Originally posted by: Saulbadguy
Originally posted by: smackababy
Originally posted by: Saulbadguy
Ok old timers...doth thou remember...

Power Hour?
IDOC camping?
"WALL" in dungeon deceit?
EI glitch on a boat?
Pointless skills such as tracking, spirit speak?
The warm, fuzzy feeling you get when you level up a crafting skill 0.1% of a point?
Stat loss? :(
Warping during house placement?
Real estate sales?
Animal lore exploit? (2 polar bears on a boat)
green acres?


Feel free to discuss any and all. :)

I remember the murder count reset allowed me to play my first char again! Over 5000 murder counts gone. I had finally died and feared the dreaded statloss. I also remember 8x8 gains.

I remember using "UOLoop" to macro away murder counts to get out of stat loss. ;)
I ended up getting more counts in a day than I could marco off in my sleep (1 short term lol). I just had a blue mage and a red mage. I also had a faction theif mage. That was my favorite char, 80 stealing for the sole purpose of factions and flagging grey to people.
 

BrownShoes

Golden Member
Dec 28, 2008
1,055
0
0
What was the ostrich-looking mount called? I had a dark blue one.
And a big green lizard that I had decked out in armor.
And a beetle.
 

Saulbadguy

Diamond Member
Jan 27, 2003
5,573
12
81
Originally posted by: BrownShoes
What was the ostrich-looking mount called? I had a dark blue one.
And a big green lizard that I had decked out in armor.
And a beetle.

Those were after my time.

In my time, you had a horse, a llama, or a nightmare.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
The were lost land mounts. Well the osterds were. The lizards were swamp dragons. They had 6 legs for some retarded reason.
 
Feb 24, 2001
14,513
4
81
Originally posted by: Saulbadguy
Ok old timers...doth thou remember...

Power Hour?
IDOC camping?
"WALL" in dungeon deceit?
EI glitch on a boat?
Pointless skills such as tracking, spirit speak?
The warm, fuzzy feeling you get when you level up a crafting skill 0.1% of a point?
Stat loss? :(
Warping during house placement?
Real estate sales?
Animal lore exploit? (2 polar bears on a boat)
green acres?


Feel free to discuss any and all. :)

ha I had forgotten about power hour.

Invites coming over ICQ or the phone.

"Come on bro, it's fukin' power hour we need to go rip shit up"
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
There wasn't an option for "I hate MMORPGs," so I voted no. Being able to get grief-killed by anyone, anywhere would suck.
 

Nebor

Lifer
Jun 24, 2003
29,582
12
76
Personally I thought the game was ok until the PVP nerd raging kids took over. That's when I just canceled my account and never played again, this was before they started implementing anti-PVP measures. The ganking in the beginning was just stupid. Example people would gank from behind a house and due to the mechanics of the game you couldn't even click them because the house hid them. In the beginning the PVP damage was way too high and anybody could basically be one shotted.

I guess it was the Wild Wild West of MMO's and this is why all the PVP gangbanger nerds rushed to it to get in on the action, but to me the game design was poor and flawed from the get go. Even Lord British himself was a target. For the first few months UO was basically like taking 4chan and making it a PVP ground. I played it from release for about 4-5 months, so I probably missed some of the better things about it like expansion, but it wasn't my taste in PVP. I like structured PVP better, such as WoW has where you can fight in a battleground made for PVP and are part of a team. To each his own though, I can see why some people would love UO, just like some people love to be the bully in high school and some people love to dick people around in the business world. It's basically people just unleashing their inner asshole.

I think you just described everything that I loved about UO. Every trip out of town was an adventure. Hell, sometimes just going to less populated parts of town was an adventure, because you could be killed before you called for the guards!

But it was all very even footed. There was no level 60 holding dominion over you because you're a level 25. It was like, you kill me huh? Well fuck you, I'll kill YOU. You've got 4 friends? I'll go get 8!

UO was a game that brought people together, into a real, functioning society and economy. The world hasn't seen anything like it since.
 

insect9

Senior member
Jun 19, 2004
954
0
76
I think you just described everything that I loved about UO. Every trip out of town was an adventure. Hell, sometimes just going to less populated parts of town was an adventure, because you could be killed before you called for the guards!

But it was all very even footed. There was no level 60 holding dominion over you because you're a level 25. It was like, you kill me huh? Well fuck you, I'll kill YOU. You've got 4 friends? I'll go get 8!

UO was a game that brought people together, into a real, functioning society and economy. The world hasn't seen anything like it since.

Hear hear. It was always a risk going certain places.

I remember how pissed I was when I got my first power weapon and got ganked. I went back a while later and the same guy was PKing someone else. I waited until he was hurt, went in for the kill, took my weapon back and recalled out. Fun times.
 

Arglebargle

Senior member
Dec 2, 2006
892
1
81
I think you just described everything that I loved about UO. Every trip out of town was an adventure. Hell, sometimes just going to less populated parts of town was an adventure, because you could be killed before you called for the guards!

But it was all very even footed. There was no level 60 holding dominion over you because you're a level 25. It was like, you kill me huh? Well fuck you, I'll kill YOU. You've got 4 friends? I'll go get 8!

UO was a game that brought people together, into a real, functioning society and economy. The world hasn't seen anything like it since.

That also describes why any number of people, including myself, did not play the game.

It was also the first of its kind, so it had little competition. The devs were as new at it as anyone, and blundered about as often as they hit the mark. And they did not anticipate the way the game ended up being played.

Its chaotic, unformed state, (similiar to the early SWG) left people to create the gameplay on their own. Now I can understand why some folks would really enjoy this. Got nothing against the idea. Just don't think it is the 'perfect state'.

If there really is this huge underserved market, the game developers are foolish, or uninformed, not to take advantage of it. Though I personally think it would definitely be a niche game, and not deliver a gigantic subscriber base, it could be perfectly successful. If the base is as big as some initimate here...
 

Ns1

No Lifer
Jun 17, 2001
55,420
1,600
126
long shot, any ATOT'ers want to get together and play?

one of the custom servers or something...

This is the only game I get nostalgic for year after year.




UO Story:

Created a chaos guild with a buncha friends. Contracted a blacksmith who would drop full shadow armor sets into our house on a daily basis.

Daily chaos/order battles in town. As soon as we die, go back home/bank, load up a new set of armor/weapons, go back out. Seriously some of the best PvP gaming I've ever had. 6x GM murderer was also fun as hell.
 
Last edited:

insect9

Senior member
Jun 19, 2004
954
0
76
long shot, any ATOT'ers want to get together and play?

one of the custom servers or something...

This is the only game I get nostalgic for year after year.




UO Story:

Created a chaos guild with a buncha friends. Contracted a blacksmith who would drop full shadow armor sets into our house on a daily basis.

Daily chaos/order battles in town. As soon as we die, go back home/bank, load up a new set of armor/weapons, go back out. Seriously some of the best PvP gaming I've ever had. 6x GM murderer was also fun as hell.

Could try it out I suppose...
 

Ns1

No Lifer
Jun 17, 2001
55,420
1,600
126
for instance, I just found a free uo shard that just opened up a MONTH ago...

an ATOT guild would seriously fuck shit up.


I'm ready to go home and install XP for this:

What is UORevived?
What is UORevived?

UORevived is an emulated server based on the Origin Systems hit Ultima Online. It is set in the era of the Ultima Online: Renaissance expansion and although it follows a lot of the same rule sets it is not a direct clone of the expansion.

UORevived was founded by two players Baal and Nameless who were fans of the OSI original shards and like many players were dissapointed with the changes OSI and later EA implemented on this once truly great game.

UO was Revived In June 2011. The Duo spent hours upon hours perfecting every system to make it enjoyable for all players, no matter their background. Baal and Nameless wanted to recreate the Ultima Online experience not soley for veteran players but also for new players.

So, what is included in UORevived?

- Felucca only

- No pet bonding

- No pet slot restrictions

- Unique names, no multiple name abuse in team PvP

- Low spawn (daily) Nightmares

- Custom but original spell timers

- Melee special moves require 85 dex (real dex)

- Daily rares

- No T2A (Ice dungeon only)

- Chance of custom rare drops on ALL mobs

- Rare black hue

- No blaze hue

- No staff interference

- No runics

- Fast skill gain

- Slower gains for crafting and taming

- Custom bod rewards

- 24/7 staff help

- True PK system, 8 hour short / 40 hour long

- Classic housing

- Order/Chaos only (no factions)

- Horse killing / no ethereals (still not 100% decided)

- Staff run events

- Server war (04:00) servertime

- Champion spawn

- Harrower spawn

- No powerscrolls

- Bounty system

- 7x 100 skill cap

- Medable Bone Armor (Same armor level as leather)

- No dex penalty on armor

AND MUCH, MUCH MORE...
 

nickbits

Diamond Member
Mar 10, 2008
4,122
1
81
Ahhh UO. Used to love that game. But then I got to the point where I liked working on my software for it than playing the game itself. The devs probably hated me since I exposed their lazy programming. They originally sent data about where all hidden players were to the client. Just turn the flag off and you could see them.