I liked the Fallout 3 ending(s) damnit.

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zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Fallout 3......my dissapointment for last year. So many good things said about it and I was let down so bad.
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,092
136
Originally posted by: rstove02
**Spoilers below**

The main beef I have with the ending to Fallout3 is that the ending changes only based off 3 things: your karma, what you did with the FEV virus, and if you died or had the gal die. In fallout 1 and 2, you had multiple sub-endings for every village/town/city based on your actions there. You could also have extra sub-endings based on decisions made throughout the game on side quests. Due to the briefness of the ending, it really drives home that what you did throughout the game does not matter and only two decisions in the game and your karma is all the matters.

For example in the game I found Harold and Bob and chose to apply to balm to accelerate the forest growth so that the forests will cover the county in mere decades instead of centuries. I really did expect so minor footnote (even one sentence) covering the outcome of that in the ending credits (a la Fallout 1/2) but nope.

You should have received a "Harold and Bob" growing related image in your picture montage during the ending show. It's just one or two images, so it's still pretty lame, but it should have been there. Same goes for if you chose to blow up Megaton or not and a few other fairly significant game choices.

I can understand what people are saying about the lack of depth in the ending, but I suppose, I wasn't too surprised based on the rest of the plot and really.. what kind of ending would have fit? I feel like some of the "story driven" RPGs really paint themselves into a corner when it comes to an ending that's supposed to have the same sort of depth... although, having said that, I remember the BG/BGII endings being sweet and the Fallout 1/2 ones as well.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,080
136
It wasnt exactly "bad" as such, but for such a huge game I think most of us were expecting a more epic ending. Heck, even Oblivions ending was much better and that still wasnt the best one around.
NWN 2 had the same damn problem. For a big, epic game the stupid little single-frame cutscenes were not an acceptable way to finish. At the Fallout 3 narrator wasnt Bob the janitor.

Same thing with KOTOR. Number one had a pretty sweet ending sequence, not quite as awesome as the movies, but good enough for the game. KOTOR 2 was obviously unfinished but the worst part was the horrible ending. Did not give you any sense of accomplishment. Made you feel like you wasted your time with the game. Of all the things to cut that was the worst.

Baldurs Gate 2 had an AWESOME ending, both the main quest and the expansion. Its the standard by which most RPG's are judged.
Mass Effect wasnt much of a game (I blame the console tards) but the story was fantastic, all the way to the very end. Heck, we could even say it set a new standard for RPG's

Fallout 3 wasnt horrible, the problem is we were all expecting a lot more, especially because we know Bethesda can do better.
 

Liet

Golden Member
Jun 9, 2001
1,529
0
0
I wasn't disappointed, because I knew the franchise had been completely raped by Bethesda after their first few development commentaries.

Therefore, I was expecting a shallow, soulless, insulting game. And I got exactly that.
 

acheron

Diamond Member
May 27, 2008
3,171
2
81
Originally posted by: Liet
I was not disappointed with the ending to Fallout 3, because I already knew that Bethesda threw away almost everything that made the originals such well-loved classics. Bethesda disgusts me now, frankly.

Originally posted by: Liet
Every single plotline in F3 was contrived, stale, weak, and unimaginative.

Originally posted by: Liet
I wasn't disappointed, because I knew the franchise had been completely raped by Bethesda after their first few development commentaries.

Therefore, I was expecting a shallow, soulless, insulting game. And I got exactly that.

Hm, I haven't quite gotten the sense of how you feel about this game. Maybe you could elaborate some more. :p
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Originally posted by: Liet
I wasn't disappointed, because I knew the franchise had been completely raped by Bethesda after their first few development commentaries.

Therefore, I was expecting a shallow, soulless, insulting game. And I got exactly that.

The shallowness and soullessness is what turned me off from the game. I just don't get how this game could be one of the best games ever.
 

Pelu

Golden Member
Mar 3, 2008
1,208
0
0
I dont know if any of you notice... but Fallout 3 is the most "Sterile" game ever...
 

skace

Lifer
Jan 23, 2001
14,488
7
81
I see a lot of people knocking the exact ending. However, I know several of us also had issues with the events leading up to the ending as well. The end of the game is the equivalent of getting to the hardest level in a game, the culmination of every skill and piece of gear you've acquired and then following a much more powerful being while it does all the work. It's almost like, "well shit guys why didn't you need me, we could have all sat around waiting for that thing to power on".

I mean sure, the plot decisions at the end were stupid, however the plot decisions didn't steal gameplay away from me like the giant mech did. They were just so incredibly forced and transparent that they made you want to gag.
 

Golgatha

Lifer
Jul 18, 2003
12,381
1,004
126
Originally posted by: JoshGuru7
I think this is a case of your expectations being managed well in advance, so when you saw the terrible ending you thought "well, it wasn't THAT terrible". For people who had been expecting the ending to be as good as the rest of the game, it was both extremely abrupt and terrible storytelling. When I died and got the credits while still having reasonable expectations for the ending, I just assumed that I had screwed something up and was being presented a "you lose" montage.

Yeah, I want to GameFAQs to see what I needed to do to get the different endings. I figured one of them had to be more substantial than the one I received...nope.
 

coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
Well..since the same guys who made Oblivion also worked on Fallout 3 [correct?] - and as someone who finished Fallout 3 quite awhile ago and finally finished the vanilla part of Oblivion last night [I have the GOTY edition - so there's more to enjoy] - I can see why Fallout 3's ending was sorta "eh...wtf? Did I do something wrong? I'm dead...."

At least in Oblivion - you could keep on playing the game, most of the people in every town are happy you defeated the bad guy, and a special set of armor is being forged for you. You actually feel like you accomplished something special and [nearly] everyone treats you like you're a hero. You are also still alive in that you can venture into new areas/adventures [Add-on expansions and DLC's].

Fallout 3 - you get to the end and you *DIE* (technically you shouldn't be able to play the expansions correct?). There in lies the fault with Fallout 3 - the ending should have been different - it should have been one that shows you the outcome of your work up to that point [the water would change to a nice blue color] AND the decision that you made - [you saved the day - you are the hero. You let someone else save the day - you are an outcast and most hate you for it. There are also certain npc's who hate you for fixing the water supply].

I personally thought the game derailed as soon as the dialog regard the robot started - that's where it felt like the devs ran out of time and had to implement something to give the the typical boss type ending type of grand finale.
 

Eeezee

Diamond Member
Jul 23, 2005
9,922
0
76
Originally posted by: rstove02
**Spoilers below**

The main beef I have with the ending to Fallout3 is that the ending changes only based off 3 things: your karma, what you did with the FEV virus, and if you died or had the gal die. In fallout 1 and 2, you had multiple sub-endings for every village/town/city based on your actions there. You could also have extra sub-endings based on decisions made throughout the game on side quests. Due to the briefness of the ending, it really drives home that what you did throughout the game does not matter and only two decisions in the game and your karma is all that matters.

For example in the game I found Harold and Bob and chose to apply to balm to accelerate the forest growth so that the forests will cover the country in mere decades instead of centuries. I really did expect some minor footnote (even one sentence) covering the outcome of that in the ending credits (a la Fallout 1/2) but nope.

*Edit: typos

Agree with this, that's what made it disappointing for me. The first two games summarized the outcome of all of your deeds in a nice little package, giving you closure. Fallout 3 just sort of say "Look at that, you beat the game! Congratulations. The stuff you did along the way? It's not important"