zerocool84
Lifer
- Nov 11, 2004
- 36,041
- 472
- 126
Fallout 3......my dissapointment for last year. So many good things said about it and I was let down so bad.
Originally posted by: rstove02
**Spoilers below**
The main beef I have with the ending to Fallout3 is that the ending changes only based off 3 things: your karma, what you did with the FEV virus, and if you died or had the gal die. In fallout 1 and 2, you had multiple sub-endings for every village/town/city based on your actions there. You could also have extra sub-endings based on decisions made throughout the game on side quests. Due to the briefness of the ending, it really drives home that what you did throughout the game does not matter and only two decisions in the game and your karma is all the matters.
For example in the game I found Harold and Bob and chose to apply to balm to accelerate the forest growth so that the forests will cover the county in mere decades instead of centuries. I really did expect so minor footnote (even one sentence) covering the outcome of that in the ending credits (a la Fallout 1/2) but nope.
Originally posted by: Liet
I was not disappointed with the ending to Fallout 3, because I already knew that Bethesda threw away almost everything that made the originals such well-loved classics. Bethesda disgusts me now, frankly.
Originally posted by: Liet
Every single plotline in F3 was contrived, stale, weak, and unimaginative.
Originally posted by: Liet
I wasn't disappointed, because I knew the franchise had been completely raped by Bethesda after their first few development commentaries.
Therefore, I was expecting a shallow, soulless, insulting game. And I got exactly that.
Originally posted by: Liet
I wasn't disappointed, because I knew the franchise had been completely raped by Bethesda after their first few development commentaries.
Therefore, I was expecting a shallow, soulless, insulting game. And I got exactly that.
Originally posted by: way2fast91
Off Topic:
Would Bethesda please just make an ES- MMORPG already!!!!!
Originally posted by: JoshGuru7
I think this is a case of your expectations being managed well in advance, so when you saw the terrible ending you thought "well, it wasn't THAT terrible". For people who had been expecting the ending to be as good as the rest of the game, it was both extremely abrupt and terrible storytelling. When I died and got the credits while still having reasonable expectations for the ending, I just assumed that I had screwed something up and was being presented a "you lose" montage.
Originally posted by: rstove02
**Spoilers below**
The main beef I have with the ending to Fallout3 is that the ending changes only based off 3 things: your karma, what you did with the FEV virus, and if you died or had the gal die. In fallout 1 and 2, you had multiple sub-endings for every village/town/city based on your actions there. You could also have extra sub-endings based on decisions made throughout the game on side quests. Due to the briefness of the ending, it really drives home that what you did throughout the game does not matter and only two decisions in the game and your karma is all that matters.
For example in the game I found Harold and Bob and chose to apply to balm to accelerate the forest growth so that the forests will cover the country in mere decades instead of centuries. I really did expect some minor footnote (even one sentence) covering the outcome of that in the ending credits (a la Fallout 1/2) but nope.
*Edit: typos