cmdrdredd
Lifer
- Dec 12, 2001
- 27,052
- 357
- 126
The modern graphic hasn't made character's less likable. It was the inclusion of the cutscene that killed it. Being able to release games on larger media allowed developers to add hours of cutscenes to their games. The PS3 is a huge example. MGS4? Seriously? And SquareEnix is terrible about it as well. I think disc 2-3 of FF7 had maybe 40 minutes total gameplay on them. The rest was cutscenes.
So, while writing gets progressively worse in JRPGs, the cutscenes get longer and more frequent. At least most of the Japanese voice acting is tip top. I guess having a pop culture based around voice actors makes good ones easier to find.
To be fair here the game play offered in MGS4 was very enjoyable and varied. Also challenging without being punishing. I guess most newer console games have a large focus on story (outside of shooters) so they have more cut scenes in them to tell the story.
What JRPGs lack most is open ended game play. They offer a world that is very one dimensional. You move from point A to point B and might get a few random encounters with a very random enemy. After that, you continue traveling to point B again until you get a scene or a boss and it's time for point C and you repeat. There is usually very little free roaming of an open world. The western styled RPGs offer more freedom for the player. You get to move around an open world and do things out of order. Usually your choices in the game, whether you kill someone or allow them to live, will affect something later in the game or alter a quest line in some way. This is much preferred to many gamers including myself. Also, most times you get to customize your character and how he or she looks to the world. Instead of being stuck with the classic spiky hair emo teenager so common to JRPGs of the past few years, specifically those from Square Enix.
