.....And it beats D3D by a mile!!!!
It looks much better, and I have a higher framerate.
There is however a catch....it took alot of tweakin.
If you are interested, I can help anyone achieve this....but ya gotta be willin to tweak around a bit, and ya gotta have a geforce card. You also will need the second UT CD to load the high quality textures, and you have to download Loki's new superior OGL renderer.
here is the discussion I got this info from
and here is the link to the new opengl driver for UT version 4.32 only
copy it to your UnrealTournament\System folder. overwrite the old one.
this is what I have in my unreal tournament.ini file
under [OpenGLDrv.OpenGLRenderDevice]:
UseGammaExtension=0
UseModulatedGamma=0
UseS3TC=1
MinDepthBits=16
MaxLogUOverV=8
MaxLogVOverU=8
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
ShareLists=0
AlwaysMipmap=0
DoPrecache=0
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
UseTrilinear=False
I turned the gamma up to 1.40 in the display properties dialog box using the latest detonator drivers for my geforce SDR card.
I turned the contrast up about 1 millimeter too. (it makes a big difference in 3d rendering, and almost none in 2d when you move the contrast so little) edit: I also turned the brighteness down a millimeter in the display settings dialog box.
It looks much better, and I have a higher framerate.
There is however a catch....it took alot of tweakin.
If you are interested, I can help anyone achieve this....but ya gotta be willin to tweak around a bit, and ya gotta have a geforce card. You also will need the second UT CD to load the high quality textures, and you have to download Loki's new superior OGL renderer.
here is the discussion I got this info from
and here is the link to the new opengl driver for UT version 4.32 only
copy it to your UnrealTournament\System folder. overwrite the old one.
this is what I have in my unreal tournament.ini file
under [OpenGLDrv.OpenGLRenderDevice]:
UseGammaExtension=0
UseModulatedGamma=0
UseS3TC=1
MinDepthBits=16
MaxLogUOverV=8
MaxLogVOverU=8
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
ShareLists=0
AlwaysMipmap=0
DoPrecache=0
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
UseTrilinear=False
I turned the gamma up to 1.40 in the display properties dialog box using the latest detonator drivers for my geforce SDR card.
I turned the contrast up about 1 millimeter too. (it makes a big difference in 3d rendering, and almost none in 2d when you move the contrast so little) edit: I also turned the brighteness down a millimeter in the display settings dialog box.