theoretically if the platform supported it and the lcd had a 240hz refresh rate, you could get 2x independent 3d scenes.
According to
Amazon, the monitor in question is a 240Hz monitor.
Although, that makes me question a few things. The monitor uses HDMI to transmit the data. However, HDMI spec has a limited set of 3D resolutions + refresh rates that are allowed. The common ones are 720p50, 720p60 and 1080p24. Consoles are most likely using the middle (720p60) as 24Hz is too low for gaming (I've tried it with my AMD-equipped PC).
Essentially, you're only getting 30FPS per player with this setup.
could quickly alternate images and use the shutter of the glasses to make it work, it's possible, but does the TV have that kind of processing power... don't know)
The TV isn't an issue. If it supports 3D at the specified resolution + refresh rate, then it's fine here. The technology that needs to be adapted are the glasses. I would assume that the glasses fully close when the other player's image is displayed. Although, I wonder if the sudden blackout would be too jarring?
I wonder if they're actually refreshing a lot faster (120Hz instead of 60Hz) and just using interpolation. This gives you twice as many frames and less time spent looking at shuttered glasses.