I don't think my system is performing to it's specs can anyone suggest any tweaks, here's my 3dmark score to give you specs? Thanks
System Configuration
Operating System Microsoft Windows XP
DirectX Version 9.0
Mobo Manufacturer Soyo Ultra Dragon KT333
Mobo Model VT8367-8233A
AGP Rates (Current/Available) 4x / 1x 2x 4x
CPU AMD Athlon(tm) XP/MP/4 1666 MHz
FSB 133 MHz
Memory 512 MB Corsair CL2.0
Graphics Chipset NVIDIA GeForce4 Ti 4200
Driver Name NVIDIA GeForce4 Ti 4200 with AGP8X
Driver Version 6.13.10.4072
Video Memory 64 MB
Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
Test Results
3DMark Score 9972 3D marks
Game 1 Car Chase - Low Detail 144.9 FPS
Game 1 Car Chase - High Detail 50.1 FPS
Game 2 Dragothic - Low Detail 176.1 FPS
Game 2 Dragothic - High Detail 99.4 FPS
Game 3 Lobby - Low Detail 130.4 FPS
Game 3 Lobby - High Detail 60.3 FPS
Game 4 Nature 63.1 FPS
Fill Rate (Single-Texturing) 885.4 MTexels/s
Fill Rate (Multi-Texturing) 1928.1 MTexels/s
High Polygon Count (1 light) 45.1 MTriangels/s
High Polygon Count (8 lights) 10.4 MTriangels/s
Environment Bump Mapping 141.7 FPS
DOT3 Bump Mapping 120.9 FPS
Vertex Shader 81.8 FPS
Pixel Shader 101.7 FPS
Advanced Pixel Shader 81.8 FPS
Point Sprite 25.8 MSprites/s
System Configuration
Operating System Microsoft Windows XP
DirectX Version 9.0
Mobo Manufacturer Soyo Ultra Dragon KT333
Mobo Model VT8367-8233A
AGP Rates (Current/Available) 4x / 1x 2x 4x
CPU AMD Athlon(tm) XP/MP/4 1666 MHz
FSB 133 MHz
Memory 512 MB Corsair CL2.0
Graphics Chipset NVIDIA GeForce4 Ti 4200
Driver Name NVIDIA GeForce4 Ti 4200 with AGP8X
Driver Version 6.13.10.4072
Video Memory 64 MB
Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
Test Results
3DMark Score 9972 3D marks
Game 1 Car Chase - Low Detail 144.9 FPS
Game 1 Car Chase - High Detail 50.1 FPS
Game 2 Dragothic - Low Detail 176.1 FPS
Game 2 Dragothic - High Detail 99.4 FPS
Game 3 Lobby - Low Detail 130.4 FPS
Game 3 Lobby - High Detail 60.3 FPS
Game 4 Nature 63.1 FPS
Fill Rate (Single-Texturing) 885.4 MTexels/s
Fill Rate (Multi-Texturing) 1928.1 MTexels/s
High Polygon Count (1 light) 45.1 MTriangels/s
High Polygon Count (8 lights) 10.4 MTriangels/s
Environment Bump Mapping 141.7 FPS
DOT3 Bump Mapping 120.9 FPS
Vertex Shader 81.8 FPS
Pixel Shader 101.7 FPS
Advanced Pixel Shader 81.8 FPS
Point Sprite 25.8 MSprites/s
