I always said WoW was partly to blame for the decline of the gaming industry...

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TGS

Golden Member
May 3, 2005
1,849
0
0
Originally posted by: Genx87
WoW is a good and bad thing for the industry. Good because it has brought so many new players into the world of MMORPGs. Bad because it is so successful we will see a string of copycat games trying to be like WoW. WoW as an MMORPG is quite a pathetic game.

I think so games are seeing influxes of people due to WoWs success. EVE Online seems to be getting more and more people to play as they realize they want something with more depth than WoW.

I've read a few opinions on what could make WoW more true to an RPG game. I think first off they need to do away with the dishonor kill system, and start to work to make the various towns able to be captured from the opposite faction. The rest of the game, with the crafting and such will never be as personal as RPGs in the past though I don't think WoW was ever marketed as UO: Blizzard edition.

I think if they allowed faction takeovers, with reputation and honor rewards for doing so world PvP would flourish and make the game more dynamic. They would need to fortify key areas so it would take a massive effort to overtake major hubs, but I think that would make for a great dynamic aspect. The town raids go on throughout the day, but that typically is just a tit for tat attack, which is more for goading other players to fight than actually accomplishing anything.

 

DirthNader

Senior member
Mar 21, 2005
466
0
0
Originally posted by: platinumike
Its not like WOW is monopolizing the market. There is PLENTY of oppurtunity to be made in the pc game market, no one is capitalizing though.

True, but the problem is that WoW has raised the bar on what sales numbers should look like for PC games in general, and MMORPG's specifically.

Prior to WoW's release, companies like SOE would pimp subscriber numbers in the hundreds of thousands. Blizzard starts releasing subscription levels in the millions, and suddenly MMORPG's with hundreds of thousands of players appear as if they're dying.

As for the OP, I think MMORPG's in general hurt game sales. In my case, prior to ever playing an MMORPG, I was probably spending $100 a month on average for PC and console games. When I started with MMOG's in 2002, that number went down to about $100 per year. There's only so much time in the day to play games, and when an MMOG is taking up hours per day there's no reason to look elsewhere.
 

fierydemise

Platinum Member
Apr 16, 2005
2,056
2
81
WoW has very little to do with what's happening to PC gaming, the problem is not lack of money in gamers pockets it's lack of games that are worth the money in my pocket. This comes from a series of copycat games and sequels of rapidly descending quality and the industries obsession with graphics (can you count all 321 freckles on generic NPC 856907's face?). Look at E3 coverage, its all "this is the best looking game we have ever seen," or "the graphics in this game are going to blow you away," very little is said about intriguing story or gameplay. The problem isn't a brain drain in the gaming industry it is greed from the publishers, most publishers don't want to try something new because it might flop so we end up with very little innovation and originality. The publisher's also push graphics because as we've seen the easiest way to generate hype is to show some absolutely amazing graphics. Because of this budgets are getting bigger and bigger making publisher's less willing to take a chance on a new idea. Greed also creates unrealistic timetables for games so because graphics are such a big deal much time is spent on those while gameplay, mechanics and story are left by the wayside in an effort to make the best looking game and with these impossible time tables games are ofter buggy which causes reviewers to pan the games, less people to buy them, lower profits and in the end a smaller budget for developer, more and more of which is being used to create amazing graphics. Its all one big vicious cycle, thats whats killing gaming.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: fierydemise
WoW has very little to do with what's happening to PC gaming, the problem is not lack of money in gamers pockets it's lack of games that are worth the money in my pocket. This comes from a series of copycat games and sequels of rapidly descending quality and the industries obsession with graphics (can you count all 321 freckles on generic NPC 856907's face?). Look at E3 coverage, its all "this is the best looking game we have ever seen," or "the graphics in this game are going to blow you away," very little is said about intriguing story or gameplay. The problem isn't a brain drain in the gaming industry it is greed from the publishers, most publishers don't want to try something new because it might flop so we end up with very little innovation and originality. The publisher's also push graphics because as we've seen the easiest way to generate hype is to show some absolutely amazing graphics. Because of this budgets are getting bigger and bigger making publisher's less willing to take a chance on a new idea. Greed also creates unrealistic timetables for games so because graphics are such a big deal much time is spent on those while gameplay, mechanics and story are left by the wayside in an effort to make the best looking game and with these impossible time tables games are ofter buggy which causes reviewers to pan the games, less people to buy them, lower profits and in the end a smaller budget for developer, more and more of which is being used to create amazing graphics. Its all one big vicious cycle, thats whats killing gaming.

Well said, poorly written. :p

Something to think about though. Today's technology does render the traditional publisher useless. A developer doesn't need EA or Activition or Vivendi to put their game on store shelves. Self-publishing on the internet is relatively easy, and there's always delivery clients such as Steam. Both of those options cut out the middle man (the publisher) and allow the developer to reap the majority of the profits (or losses) from their game. Even though Steam does have licensing fees, it still allows the developer 100% of their product.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
Originally posted by: djmihow
I hate EA, the killed the C&C series :(
Correction: EA kills EVERY series. Anything they get their hands on turns to overpriced crap.
Originally posted by: iamaelephant
Well jeez I never get bored of people saying they hate EA. If you don't like their games, don't buy them. There's plenty of other publishers and developers putting out quality titles.
I'm not going to be nasty here but that statement reeks of ignorance.
They buy up franchises left and right and then either kill them or turn them into garbage.
This is especially true with the sports genre.

And there are not plenty of other publishers putting out quality titles. Partly because of EA, and partly because of an attitude similar to EA.
"Why try? We make money selling junk anyways."

Blizzard is one of the few companies left that only puts out good games and cares about its customer base. I find it more than little irritating that a greedy, overextended company like EA sees fit to critcize them.

 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: makoto00
http://games.slashdot.org/article.pl?sid=06/07/20/1952233&from=rss

Quote: ?For retail PC games, I think the biggest problem is World of Warcraft,? Sullivan said. ?It is such a compelling MMO game that it sucks up a lot of money and time that would normally be spent on other retail PC games.?

if the 'other retail PC games' were really "good" there might be a problem
:Q

Unfortunately most of what gets released is unfinished and buggy retreaded JUNK. When an FPS sells for $60 and has 10 to 15 hours of total content, i tend to "pass" on it nowadays - 'till it is bargain bin. :p

Oblivion is also "that good" . . . like WoW . . . no OTHER game has lured me into it for over 1,000 hours [one THOUSAND hours . . . and i finally *finished* this week - with *everything Maxed* level 92]

Since it came out - months ago - i spend less than $10 on other PC games . . . {HL2, EP1}


this means "other PC games" have to be better to get my dollars. ;)

Prey is probably next, but i aint spending $50 for it :p
:thumbsdown:
. . . maybe i'll get something bargain bin like Bloodlines.


 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: shortylickens
Originally posted by: djmihow
I hate EA, the killed the C&C series :(
Correction: EA kills EVERY series. Anything they get their hands on turns to overpriced crap.
Originally posted by: iamaelephant
Well jeez I never get bored of people saying they hate EA. If you don't like their games, don't buy them. There's plenty of other publishers and developers putting out quality titles.
I'm not going to be nasty here but that statement reeks of ignorance.
They buy up franchises left and right and then either kill them or turn them into garbage.
This is especially true with the sports genre.

And there are not plenty of other publishers putting out quality titles. Partly because of EA, and partly because of an attitude similar to EA.
"Why try? We make money selling junk anyways."

Blizzard is one of the few companies left that only puts out good games and cares about its customer base. I find it more than little irritating that a greedy, overextended company like EA sees fit to critcize them.

with the release of WoW, i think that statement is no longer true.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: apoppin

Oblivion is also "that good" . . . like WoW . . . no OTHER game has lured me into it for over 1,000 hours [one THOUSAND hours . . . and i finally *finished* this week - with *everything Maxed* level 92]

You spent over 1000 hours in Oblivion? Good lord, I only got about 50 hours out of it before I got bored with the game and went back to quality RPGs.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: Bateluer
Originally posted by: apoppin

Oblivion is also "that good" . . . like WoW . . . no OTHER game has lured me into it for over 1,000 hours [one THOUSAND hours . . . and i finally *finished* this week - with *everything Maxed* level 92]

You spent over 1000 hours in Oblivion? Good lord, I only got about 50 hours out of it before I got bored with the game and went back to quality RPGs.
Oblivion is a quality game . . . if it is not "pure RPG" . . . perhaps you don't like the "action FPS" elements. :p

and i have *finished* Oblivion at 1025 hours . . . i even got the message when i tried to level to Level 93 . . . "You cannot improve upon Perfection . . . all your Abilities are Maxed" . ..
so i put it away till the expansion pack.
:thumbsup:
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: apoppin
Originally posted by: Bateluer
Originally posted by: apoppin

Oblivion is also "that good" . . . like WoW . . . no OTHER game has lured me into it for over 1,000 hours [one THOUSAND hours . . . and i finally *finished* this week - with *everything Maxed* level 92]

You spent over 1000 hours in Oblivion? Good lord, I only got about 50 hours out of it before I got bored with the game and went back to quality RPGs.
Oblivion is a quality game . . . if it is not "pure RPG" . . . perhaps you don't like the "action FPS" elements. :p

and i have *finished* Oblivion at 1025 hours . . . i even got the message when i tried to level to Level 93 . . . "You cannot improve upon Perfection . . . all your Abilities are Maxed" . ..
so i put it away till the expansion pack.
:thumbsup:

The game's lack of dialogue limited its enjoyability for me. I only made it to about level 15ish before I went back better games :p
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: Bateluer
Originally posted by: apoppin
Originally posted by: Bateluer
Originally posted by: apoppin

Oblivion is also "that good" . . . like WoW . . . no OTHER game has lured me into it for over 1,000 hours [one THOUSAND hours . . . and i finally *finished* this week - with *everything Maxed* level 92]

You spent over 1000 hours in Oblivion? Good lord, I only got about 50 hours out of it before I got bored with the game and went back to quality RPGs.
Oblivion is a quality game . . . if it is not "pure RPG" . . . perhaps you don't like the "action FPS" elements. :p

and i have *finished* Oblivion at 1025 hours . . . i even got the message when i tried to level to Level 93 . . . "You cannot improve upon Perfection . . . all your Abilities are Maxed" . ..
so i put it away till the expansion pack.
:thumbsup:

The game's lack of dialogue limited its enjoyability for me. I only made it to about level 15ish before I went back better games :p

"lack of dialogue"?
:confused:

you are really beyond picky:p

:D

and i can't find a better game . . .
:Q

. . . anywhere

[i am open to suggestions . . . just not OLD games with dated gfx, please]
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: apoppin

"lack of dialogue"?
:confused:

The player in Oblivion has no dialogue. Even though all the characters have voice acted speeches, they are empty. The player is being talked at, not engaging in a conversation. Writing good dialogue for a game, especially an RPG, is no easy task and it seems like its a dying art form today.

Edit - Obviously, Torment and BG2 are top notch games, but the graphics might be a bit dated for your taste. Explore some of the plethora of NWN modules. The NW Vault Hall of Fame is a good place to start.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: apoppin
Originally posted by: Bateluer
Originally posted by: apoppin

"lack of dialogue"?
:confused:

The player in Oblivion has no dialogue. Even though all the characters have voice acted speeches, they are empty. The player is being talked at, not engaging in a conversation. Writing good dialogue for a game, especially an RPG, is no easy task and it seems like its a dying art form today.

Edit - Obviously, Torment and BG2 are top notch games, but the graphics might be a bit dated for your taste. Explore some of the plethora of NWN modules. The NW Vault Hall of Fame is a good place to start.
the only other RPG i am acquainted with is KotOR series . . . and that obviously has dialog choices.

the Ob Great Story - as related in "the Real Berezeniah, v,1-5" which sets the stage for YOU, the Champion of Cyrodiil - is not intended [imo] to be told thru dialog choices of the player. i think the "real Ob RPGers" add the dialog themselves and answer for their characters - probably out loud. :p

Oblivion Chars are 'silent' [like HL's Gordon] and are rather presented with "action choices" with an emphasis on 'finding' and 'questing' and especially FPSlike 'action' . . . Oblivion appears to be an intentional departure from the "true" dice-based D&D games . . .
. . . imo, a welcome trend. . . . i really don't want to have a dialog choice after finishing a transaction with a merchant -

Maxx:
1) have a nice day
2) you suck

you do notice the merchant DOES often say "you too" as though you said "goodbye" [or "die cheap B@$t@4#"] . . .

. . . and in Oblivion, i can just kill him if i am unhappy
:Q


There is an allowance for the imagination in Oblivion . . . also . . . for me it is like watching a great book come to life . . . without the player's dialog options. ;)



:D



 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
the Ob Great Story - as related in "the Real Berezeniah, v,1-5" which sets the stage for YOU, the Champion of Cyrodiil - is not intended [imo] to be told thru dialog choices of the player. i think the "real Ob RPGers" add the dialog themselves and answer for their characters - probably out loud. :p

You're absolutely right, the history and story of Oblivion is told through in game books and not through character interaction. The Devs intended it that way, trying to strike a balance between the more hard core RPGers and those who simply want to hack and slash (Diablo'ers)

As I've said before, the attention span of the modern gamer is shrinking. If a brave dev were to release a game with as much dialogue as, say, Planescape: Torment, very few people would be able to play it through to the end. Most gamers are too spoiled by flashy eye candy and the action based hack and slash of Diablo. These factors combine to drag down the RPG genre into mediocrity. Its why there are so few good RPG titles coming out. The goods try something original with a good story, dialogue, plot, etc. The others simply clone Diablo as best they can. Sad thing is, those half-assed clones sell better than the quality RPGs.

Oblivion Chars are 'silent' [like HL's Gordon] and are rather presented with "action choices" with an emphasis on 'finding' and 'questing' and especially FPSlike 'action' . . . Oblivion appears to be an intentional departure from the "true" dice-based D&D games . . .
. . . imo, a welcome trend. . . . i really don't want to have a dialog choice after finishing a transaction with a merchant -

Maxx:
1) have a nice day
2) you suck

you do notice the merchant DOES often say "you too" as though you said "goodbye" [or "die cheap B@$t@4#"] . . .

. . . and in Oblivion, i can just kill him if i am unhappy


There is an allowance for the imagination in Oblivion . . . also . . . for me it is like watching a great book come to life . . . without the player's dialog options. ;)

Your choices in Oblivion are very slim. When the Fighter/Mage/Thieves/Dark Brotherhood Guild gives you a quest, there's almost always only 1 way to accomplish it. You run out, complete that objective, run back to the quest giver, click on a single word of phrase as your dialogue choice, get a simply reward, begin next quest. Thats a small variation on the common 'Fedex' quests (Go get this, bring it here VS Go do this, come back). In a proper RPG, you'd be given at least two possible ways of completing the quest. At the base, these could simply be the 'good' way and the 'evil' way. You could make this more complicated by playing various factions and guilds against each other. Where a fighter's guild quest has you do something against the mages guild, but if you speak to the mages guild, they'll give you more information that would allow you to complete the quest in a different manner. In that case there'd be three possible outcomes, Fighters Guild Benefit, Mage's Guild Benefit, Neutral. This type is only done a couple of times in Ob.

Another thing, when you turn in a questin Ob, generally a few things happen. You get a small reward, usually coin, then either say good bye or ask for more work. In a proper RPG, you'd be able to demand more for your efforts. For example, the quest giver has you go to some ruins to retrieve an artifact. When you return, he offers you 50 gold. Through dialogue, you could demand 100 gold, or decline the reward entirely and simply give him the artifact. At its simplest, this is also just good vs evil. You could take this further depending on what the artifact was and what he was going to use it for.

The player character is Ob feels like they don't impact the world as much as they should. Nobody knows who they are. Hell, most players probably don't even know their character. When I completed a quest in Ob, such as the female thieves ring in Anvil, some of the guards would then have a small blurb about it as one of their possible gossip blurbs. This is a good thing, makes the player feel like them impact the world. Unfortunately, most of quests don't do this. And even after your fame rating rises very high, nobody seems to recognize your or now your name, unless they've met you before. Reputation should play a bigger role.

Since its solo based, there are also no memorable characters. There aren't even any well done, memorable NPCs. Because you have no dialogue with them, they don't leave an impact on you. They are simply quest givers, merchants, repair bots, and space fillers. A good RPG is kinda like a good novel. The reader/player should be part of the story, interacting with and impacting the individual characters in the game as much as they impact the overall story.

In Torment, you can influence your party members in several ways. Several, (Nordom, Dak'kon, Fall-from-Grace, Vhailor) come to you with 'baggage.' Nordom's orderly, logical mind was infected by chaos from the plane of Limbo, you help him re-establish order within his own mind by embracing the individuality that chaos has given him, or you can royally fvck him up.

Dak'kon swore to serve you for the rest of your life without knowing you were immortal, and has been bound to you ever since, and you can't release him because you are not the incarnation he made the oath too. Dak'kon's people, the Githzerathai, are fiercely independent and despise servitude. Serving you is never ending torture for him. You can choose to rub salt in the would every time you talk to you, by addressing him as 'slave' and so forth, or treat him as a trusted friend. Treating him as a friend (though dialogue) grants you both extra experience, quest solutions, and more insight into the game's story.

I won't get into Grace or Vhailor or Morte here, but you get the general idea. Ob has no memorable characters that the player can identify with.

The first person shooter aspects have no place in an RPG. They make battles less strategic and simplify the overall game. In IWD(2), also action oriented RPGs, far superior to Diablo IMO, battles are often long and complex. Like playing Chess. In Diablo, you simply entered the location and began clicking with the left mouse button regardless of your class. In Oblivion, you ready your weapon or spell, sneak (if you have it), and click away while hitting the movement keys to vary your attacks. In the IWD games, you enter, assess your opponents strength and weaknesses, position and equip your characters where they can do the most damage, then start the battle. Battles can often last for a good half hour or longer, keeping you on the edge of your seat the entire time. Often, the enemies will yield to you, advancing the plot. This doesn't happen in Oblivion.

Oblivion was a fun game to play for a while, its graphics are beyond compare to be certain, but it doesn't leave an impact on you after you've beaten it. In my opinion, its replay value is also pretty limited as well. Because its possible to do every with one character, you simply do everything you can with that character, and then quit playing.

Oblivion's greatest strength is their toolset. I am definitely looking forward to some total conversation mods on the Oblivion engine. There are already some good mods under development for the Morrowind engine, such as The Titans of Ether's Ultima 9 Redemption project.

Edit - I think this is my longest post ever. Here are some good NWN modules.
This guy is a great module maker for NWN and already has a promising NWN2 module far into development.
 

thebigdude

Senior member
Apr 27, 2005
559
0
0
Where is Diablo 3, Starcraft 2, or Warcraft 4? That's what I want to know. I'm not a big MMO fan.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
Originally posted by: thebigdude
Where is Diablo 3, Starcraft 2, or Warcraft 4? That's what I want to know. I'm not a big MMO fan.
Then you're in trouble. Because MMO's are the big money makers for companies now.
And we can talk all we want about good games and quality productions but the bottom line is these companies are doing it for the money. If there was no money they would not be making games.

Rumors are that Bioware's next project is a MMO, and same for Blizzard and the rest.
If they make any more Starcraft or Diablo games it will probably be in a way that gives them constant inflow of cash. I.E. a MMO or something similar.
 

PsharkJF

Senior member
Jul 12, 2004
653
0
0
Planescape may have been good the first time through, but I wouldn't be paid money to play it twice in a row. Since you have to cycle through certain (long) dialogs.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: Bateluer

Your choices in Oblivion are very slim. When the Fighter/Mage/Thieves/Dark Brotherhood Guild gives you a quest, there's almost always only 1 way to accomplish it. You run out, complete that objective, run back to the quest giver, click on a single word of phrase as your dialogue choice, get a simply reward, begin next quest. Thats a small variation on the common 'Fedex' quests (Go get this, bring it here VS Go do this, come back). In a proper RPG, you'd be given at least two possible ways of completing the quest. At the base, these could simply be the 'good' way and the 'evil' way. You could make this more complicated by playing various factions and guilds against each other. Where a fighter's guild quest has you do something against the mages guild, but if you speak to the mages guild, they'll give you more information that would allow you to complete the quest in a different manner. In that case there'd be three possible outcomes, Fighters Guild Benefit, Mage's Guild Benefit, Neutral. This type is only done a couple of times in Ob.

Another thing, when you turn in a questin Ob, generally a few things happen. You get a small reward, usually coin, then either say good bye or ask for more work. In a proper RPG, you'd be able to demand more for your efforts. For example, the quest giver has you go to some ruins to retrieve an artifact. When you return, he offers you 50 gold. Through dialogue, you could demand 100 gold, or decline the reward entirely and simply give him the artifact. At its simplest, this is also just good vs evil. You could take this further depending on what the artifact was and what he was going to use it for.

The player character is Ob feels like they don't impact the world as much as they should. Nobody knows who they are. Hell, most players probably don't even know their character. When I completed a quest in Ob, such as the female thieves ring in Anvil, some of the guards would then have a small blurb about it as one of their possible gossip blurbs. This is a good thing, makes the player feel like them impact the world. Unfortunately, most of quests don't do this. And even after your fame rating rises very high, nobody seems to recognize your or now your name, unless they've met you before. Reputation should play a bigger role.

Since its solo based, there are also no memorable characters. There aren't even any well done, memorable NPCs. Because you have no dialogue with them, they don't leave an impact on you. They are simply quest givers, merchants, repair bots, and space fillers. A good RPG is kinda like a good novel. The reader/player should be part of the story, interacting with and impacting the individual characters in the game as much as they impact the overall story.

In Torment, you can influence your party members in several ways. Several, (Nordom, Dak'kon, Fall-from-Grace, Vhailor) come to you with 'baggage.' Nordom's orderly, logical mind was infected by chaos from the plane of Limbo, you help him re-establish order within his own mind by embracing the individuality that chaos has given him, or you can royally fvck him up.

Dak'kon swore to serve you for the rest of your life without knowing you were immortal, and has been bound to you ever since, and you can't release him because you are not the incarnation he made the oath too. Dak'kon's people, the Githzerathai, are fiercely independent and despise servitude. Serving you is never ending torture for him. You can choose to rub salt in the would every time you talk to you, by addressing him as 'slave' and so forth, or treat him as a trusted friend. Treating him as a friend (though dialogue) grants you both extra experience, quest solutions, and more insight into the game's story.

I won't get into Grace or Vhailor or Morte here, but you get the general idea. Ob has no memorable characters that the player can identify with.

The first person shooter aspects have no place in an RPG. They make battles less strategic and simplify the overall game. In IWD(2), also action oriented RPGs, far superior to Diablo IMO, battles are often long and complex. Like playing Chess. In Diablo, you simply entered the location and began clicking with the left mouse button regardless of your class. In Oblivion, you ready your weapon or spell, sneak (if you have it), and click away while hitting the movement keys to vary your attacks. In the IWD games, you enter, assess your opponents strength and weaknesses, position and equip your characters where they can do the most damage, then start the battle. Battles can often last for a good half hour or longer, keeping you on the edge of your seat the entire time. Often, the enemies will yield to you, advancing the plot. This doesn't happen in Oblivion.

Oblivion was a fun game to play for a while, its graphics are beyond compare to be certain, but it doesn't leave an impact on you after you've beaten it. In my opinion, its replay value is also pretty limited as well. Because its possible to do every with one character, you simply do everything you can with that character, and then quit playing.

Oblivion's greatest strength is their toolset. I am definitely looking forward to some total conversation mods on the Oblivion engine. There are already some good mods under development for the Morrowind engine, such as The Titans of Ether's Ultima 9 Redemption project.

Edit - I think this is my longest post ever. Here are some good NWN modules.
This guy is a great module maker for NWN and already has a promising NWN2 module far into development.

you put a lot of thought into your reply [as i did, hopefully] and i can see where you are coming from.

You are the RPGer and i am the FPSer . . . i am the guy with the short atention span who loved to read - not watch TV - BUT simply couldn't handle the D&D based games. You're right, i couldn't even start Planescape: Torment . . . and i have a PILE of started-but-never-finished RPGs including various HoMM, Vampire:Masquerade . . . the ONLY RPG [lite] i could 'handle' was KotOR 1/2 and only loved them for their Great Story - i absolutely HATED the "fighting". :(

Now alongs come Oblivion . . . a fantasy RPG/FPS hybred that instantly grabs my attentio and holds it for the next THOUSAND hours!!! and i already loved [the semihybred] Thief Series and DE [especially IW] . . . but FPSes were my 'thing' . . . Chronicles of Riddick:EfBB -for me - being the pinnacle of 'what an FPS is'. ;)

i see your criticism of Oblivion and i agree 100% with you - things could be 'better'. . . but then there is no perfect game for everyone. And much of what you say is echoed again-and-again by the purist RPGers on the Ob forums [i am regular there now].

you say the choices in Obivion are 'slim' . . . but not for us who are used to 10-20 hour games . . . the amount of freedom is quite relative.

i agree that some of the - especially TG -quests were linear - and boring as hell . . . that is the fault of the writers . . . i don't expect A-level entertainment 100% of the time in a game that lasts hundred of hours.. . . perhaps your expectations are too high . . . i had none.

And "good" or "evil" was an integral part of the KoTOR storyline . . . not so in Oblivion . . . the Char gets the chance to "taste" both good and evil and your conscience and morals even get "tested" in the DB Quests . . . some good writing there. :)

as to being too linear . . . you can leave ANY quest at ANY time - to pursue another - without [generally] interefering with the storyline. Doing what you suggest would make a game of TWICE the length [and expense]. I get 3,000 gold for a single item with the Vile plugin . . . i have 8 million in Gold. . . i am Master of Mercantile and i just don't care to "haggle' on rewards [and there IS some choice in Oblivion].

REPLAY VALUE? i have 1,000 hours into it . . . the ONLY thing i replayed was the MQ -at Level 17, 30 and [using cheats] 108 .. . . i don't replay ANY game - ever. Nor do i watch movies twice. :p but that's just me.

No memorable NPC? Martin was awesome . . . Mazoga and the Adoring fan had some character . . . the #2 guy with the Stick painting in the FG . . . and Lucien . . . are you kidding? . . . . and remember the story is about YOU - the Hero of Cyrodiil.

Finally there ARE the mods . . . Oblivion will get the chance to be EXACTLY what you want.
:thumbsup:

ok . . . really finally . . . do you know any "polished" oblivion mods that add great "content" . . . yet? After i finished, i installed the "unofficialpatch" and a few mods.



ANYway -what i am trying to say -is that the OB Devs "sacrificed" you to entice "me" . . . and that must totally suck for you . . . not so bad for me. ;)
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Originally posted by: shortylickens
Originally posted by: thebigdude
Where is Diablo 3, Starcraft 2, or Warcraft 4? That's what I want to know. I'm not a big MMO fan.
Then you're in trouble. Because MMO's are the big money makers for companies now.
And we can talk all we want about good games and quality productions but the bottom line is these companies are doing it for the money. If there was no money they would not be making games.

Rumors are that Bioware's next project is a MMO, and same for Blizzard and the rest.
If they make any more Starcraft or Diablo games it will probably be in a way that gives them constant inflow of cash. I.E. a MMO or something similar.

crappy bf2 style add on packs that constantly add more bugs, 4 weapons, 2 vehicles and 3 maps for $10-$20?
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: apoppin


No memorable NPC? Martin was awesome . . . Mazoga and the Adoring fan had some character . . . the #2 guy with the Stick painting in the FG . . . and Lucien . . . are you kidding? . . . . and remember the story is about YOU - the Hero of Cyrodiil.

Finally there ARE the mods . . . Oblivion will get the chance to be EXACTLY what you want.
:thumbsup:

ok . . . really finally . . . do you know any "polished" oblivion mods that add great "content" . . . yet? After i finished, i installed the "unofficialpatch" and a few mods.

Understand that I think Oblivion is a decent game, just not the top of its class. You still call the guy who comes in last at med school Doctor. :p I remember Mazoga, but up to the point I stopped playing, she had the slimmest of backgrounds and only little in the way of future relevence. I'm uncertain if they continued with her more or not. I never actually got to Martin either, never bothered doing the main quest, I was sidetracked with the other options. Did the same thing in Morrowind.

Just a side note though, in PS:T the story was about the Nameless One and in BG1/2/ToB the story was about you (the Bhaalspawn), and both of them had very well written NPCs.
Its harder to do good NPCs in non-party based RPG titles though.

And I don't know of any epic total conversation mods for Oblivion yet. Its a bit early for anything to be highly polished in that category as well.



Originally posted by: pontifex
Originally posted by: shortylickens
Originally posted by: thebigdude
Where is Diablo 3, Starcraft 2, or Warcraft 4? That's what I want to know. I'm not a big MMO fan.
Then you're in trouble. Because MMO's are the big money makers for companies now.
And we can talk all we want about good games and quality productions but the bottom line is these companies are doing it for the money. If there was no money they would not be making games.

Rumors are that Bioware's next project is a MMO, and same for Blizzard and the rest.
If they make any more Starcraft or Diablo games it will probably be in a way that gives them constant inflow of cash. I.E. a MMO or something similar.

crappy bf2 style add on packs that constantly add more bugs, 4 weapons, 2 vehicles and 3 maps for $10-$20?

Episodic releases? :p
 

skace

Lifer
Jan 23, 2001
14,488
7
81
It's hillarious that in a thread about WoW destroying the entire PC gaming economy there are still people who have to throw the proverbial sucker punch. "Yea, yea, it's doing amazing, but it's still a crappy mmorpg". I don't even play WoW anymore, but jesus, DENIAL.

Oh and as to the original piece, I don't think it sees the big picture. I think the reality is that the entire MMORPG genre is killing other games. We are something like 3 generations into MMORPGs now and what will happen when someone gets bored of WoW is they will go resubscribe to something they already own. Maybe they will go check out planetside again, or DAOC, or EQ (progression servers woohoo!). This ping-ponging back and forth between MMORPGs can keep them out of the buying market far longer than just any 1 MMORPG on it's own can.
 

Sunner

Elite Member
Oct 9, 1999
11,641
0
76
I haven't bought any games in ages, simply because there's nothing of interest coming out.
Last games I bought were Half Life 2, Doom 3, and Far Cry.
Of those, only Far Cry felt worth it, I bought Doom because I've been a huge fan of Doom since the first one came out, and I bought HL2 hoping it would at least come close to the original, which it didn't.

Think I'm gonna pick up Civ IV though, see if that's worth the money :)

In short, I blame this on the industry, they aren't doing anything to deserve my money.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: Sunner
Think I'm gonna pick up Civ IV though, see if that's worth the money :)

Civ4 is the bible on how to properly code peer to peer network gaming especially in regards to a strategy game. Jesus is it perfect.
 

Sunner

Elite Member
Oct 9, 1999
11,641
0
76
Originally posted by: skace
Originally posted by: Sunner
Think I'm gonna pick up Civ IV though, see if that's worth the money :)

Civ4 is the bible on how to properly code peer to peer network gaming especially in regards to a strategy game. Jesus is it perfect.

That's encouraging, especially considering I went out and bought it during my lunch :)