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"No-one should own one of these. They should have ben sold back to miners, and gamers should have bought a 6700 XT".
Still, an impressive showing for the 5700 XT. Not sure why they often used the Med. preset though.
Sure were worth mining on in 2021! I had 6 of them, wait, maybe 7.
Sure were worth mining on in 2021! I had 6 of them, wait, maybe 7. Paid themselves off handsomely, at 50MH/sec ea.
Many gamers settled for a 1050ti, 1060, or 1650 during the recent pandemic. They are the top of the list for Steam. They are still manufacturing and selling the 1050ti and 1650. For myself, that makes the idea of studios leaving the owners out in the cold highly unlikely. It would be bad business. With everyone I have read saying they were prepared to jump ship to consoles due to the last couple of years of madness, I would not give them another shove.
Guess it depends on how a developer views PC, and if they are just going to take into old low end hardware into account when setting the spec for an AAA title. Making the spec be the Series S at upscaled 1080p30 to me seems completely reasonable. VRAM pressure from asset streaming might kill enough cards that the set of GPUs that could run a game like this but don't have RT might not be that many... and RDNA 1 would be the star of that show.
I have been very happy with my 5700 XT. And while I can see his argument of selling it back in January and then buying a 6700 XT to replace it, its a huge risk to deal with eBay. So I opted to just hold onto mine for now. And I might just hang onto it until the 7K series comes out.
And these testing shows just how great AMD cards age. Routinely beating the 3060 is impressive.
6600XT is a pretty nice card that can be a good price, but you might be able to do even better with a 6700XT. There are some good deals there, and I don't think they use much power.
Doesn't ebay take a huge cut of the sale too if you're not an established ebay storefront that does a lot of business?
I don't think I'd want to use something that spikes to 321W on a 450W psu. Even though it's a good 450W psu that seems like a lot of strain to put on it. Especially when Alder Lake has pretty high power consumption too and I'm running a 12400F. Whereas 6600XT spikes are like 220W which should be fine. I suspect I'll either buy a 6600XT this year if prices fall once POS happens or wait for AMD's lower midrange 7000 series card next year since I'm only looking to run 1440p at 45-60fps. Thank god for FreeSync and having no need to hit 60 fps minimums any more. Don't expect we'll see Nvidia lower midrange cards for a long time with all the 3000 series stock they still have so have pretty much written off the idea of getting another Nvidia card. Especially with how their non halo cards have held up in price.
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AAA games would be the last ones to have a hard requirement for RT. The game budgets are so massive, they cannot just blanket require something that a large chunk of the PC market doesn't have. They need the sales. A special version of said game that requires RT would be fine, as its optional. Indy titles could more easily get away with requiring hardware RT support.
One of the big issues with the early nVidia sponsored RTX titles is they tried to prove how amazing RT was by using it everywhere, which resulted in terrible performance for almost no visual difference in many cases.
But the consoles do, that's the thing.
I remember I bought an ATI 9600XT to be able to play Prince of Persia...Sands of Time I think.That's how it was back in the day in order to be able to push graphical progress.
But the consoles do, that's the thing.
That's part of the problem. RT in previous gen games is used only superficially. Ideally it would be used to make developers lives easier and/or make the scene look a lot nicer without having to make raster hacks. The S's RT performance is I'm sure not great so there is only so much they can do though.
I was wondering about asset streaming... and if the game mandates DirectStorage, it looks like RDNA 1 doesn't support that either. Only Turing RTX and RDNA 2. I'm not sure if that's really the case.
I give it two more generations of GPU at most. So, 2-4 years (begin game development) from now it may make sense to start going that direction.That's fair, but they aren't going to severely limit their install base by only releasing an RT version. Going to be a long time before most gamers have a card that can RT well enough for that to make sense.
Majority of games coming out are compatible with current and previous gen consoles.
Anyone here have any experience with SAM on their 5700XT and how much performance increase they get in games, if any?
Is he collecting used cards to make a video about failing Navi 10 chips?Greg Salazar doing a recent piece on RX 5700 XT cards currently available cheap right now.
Is he collecting used cards to make a video about failing Navi 10 chips?
At the moment, the 6700 series and ARC A770 16GB are the only 2 cards worth considering in that price range. The 3060 12GB is too slow at raster for the money IMO.This thread's got me looking really hard at a new Powercolor 6700 XT Fighter on Amazon for $369. I've got a vanilla 5700 and according to TPU I'd see roughly a 40-50% uplift at 1440p. Was pretty disappointed with the high end releases price/perf wise from AMD and Nvidia so far, and not sure I want to wait for a 4060 Ti/7700 XT type of card, or that they'd be worth it.