Hunter's music tends to be pretty limited in breadth, as it makes only minimal appearances. These occasions tend to either backdrop the cutscenes with suitably blood curdling minor keys, or preface what we can only call a "surge" in undead activity. In truth, this latter implementation is very impressive, as the introduction of fast paced combat music means that any player worth their salt is going to activate their Edges to get a fighting chance; and fast, before a score of ravening corpses come for them. By enhancing the gameplay dynamically, rather than simply droning on all the time, the music has a very tangible, and highly desirable, effect on Hunter: The Reckoning.