Originally posted by: Frackal
If that's true though insomniac why does the 7800 SLI do 84 while the single does 54 in BF2 1600x1200 4AA ??
Originally posted by: Insomniak
I don't really see what the issue is. It's well known that memory bandwidth is not what holds back game performance these days. I mean, the numbers seem a bit high overall, but AA/AF these days should put a minimal hit on FPS with modern cards.
Originally posted by: Frackal
Is AA perf. system limited to some substantial degree? (CPU/memory etc??)
Originally posted by: Insomniak
Originally posted by: keysplayr2003
Ok, in the very first graph for Battlefield 2. Did anyone notice the X850XT scores?
Check this out.
Battlefield2 Pure speed (no AA no AF)
1024x768............90.7
1280x1024..........82.6
1600x1200..........54.5
Battlefield2 4xAA 16XAF
1024x768............89.3
1280x1024..........72.5
1600x1200..........61.3
Anyone else notice something wrong with this?
They are trying to say that the X850XTPE is faster with 4XAA and 16XAF than without it here. Someone please tell me I am reading this wrong.
I'm not discrediting X-bit because I generally like their reviews. I think they may have made an error though.
I don't really see what the issue is. It's well known that memory bandwidth is not what holds back game performance these days. I mean, the numbers seem a bit high overall, but AA/AF these days should put a minimal hit on FPS with modern cards.
EDIT: Ok, that explains it. They're not testing above 16x12. 7800 Series isn't being pushed yet. Still CPU limited.
Originally posted by: keysplayr2003
Now the more than double performance of 7800GTX in SLI over a single GTX is another weirdism. UNLESS the DIII settings were to "ULTRA" and the 512MB total memory helps this. Just a simple guess and the first thing that comes to mind.
Originally posted by: keysplayr2003
Why would you say that?
Originally posted by: xtknight
Originally posted by: keysplayr2003
Why would you say that?
Don't know, just what I've heard. IIRC it was because one graphics card can't access the other's memory (the way SLI is currently set up). But as always I could be wrong. Hopefully someone around here knows for sure.
Originally posted by: keysplayr2003
Originally posted by: xtknight
Originally posted by: keysplayr2003
Why would you say that?
Don't know, just what I've heard. IIRC it was because one graphics card can't access the other's memory (the way SLI is currently set up). But as always I could be wrong. Hopefully someone around here knows for sure.
Each card has it's own job to do. Each has it's own GPU and that GPU works with it's own memory. I don't know what you've heard or from where, but I'm pretty sure all the memory gets utilized. The GPU on one card does not need to access the memory on the other.
Originally posted by: Frackal
Perhaps I don't understand the impact of CPU limitation then...
My assumption would be that if a 7800GTX is CPU limited at 60fps, then an SLI shouldn't get a higher score, or marginally higher...
Originally posted by: johnnqq
somethign is wrong with these benches...the xl somehow scores lower than a 6800gt in most of their games, and an x850xtpe BEATS a 7800gtx at 1600x1200 4xaa in FAR CRY??? even if it's only 2 frames....something is wrong.
Originally posted by: xtknight
Originally posted by: keysplayr2003
Why would you say that?
Don't know, just what I've heard. IIRC it was because one graphics card can't access the other's memory (the way SLI is currently set up). But as always I could be wrong. Hopefully someone around here knows for sure. I actually have no clue which way it is or if what I'm saying is even feasible, but I'm raising a possible doubt.
Originally posted by: Insomniak
Originally posted by: Frackal
Perhaps I don't understand the impact of CPU limitation then...
My assumption would be that if a 7800GTX is CPU limited at 60fps, then an SLI shouldn't get a higher score, or marginally higher...
Not necessarily. Theoretically an SLI setup could still process shaders, AA/AF, etc. faster and thus increase output.
Maybe CPU limited isn't the right word necessarily in this situation so much as CPU bottlenecked. Derek mentioned this (and the importance of hi-res) in his 7800GTX review.
Originally posted by: Frackal
So when I enable 4aa from 2aa in BF2 and drop from 99 to about 70fps, do you think thats the 7800GTX just not fast enough, or is the CPU bottlenecking it as well / both...
Basically I'm a little disappointed in benchmarks showing at 4aa 16x12 res the GTX getting only 10-20fps higher than 6800u...if it were a CPU/system bottleneck I can understand... but otherwise it would seem the 7800 really gets very little boost over the 6800U at 4AA
Originally posted by: Frackal
Originally posted by: Insomniak
Originally posted by: Frackal
Perhaps I don't understand the impact of CPU limitation then...
My assumption would be that if a 7800GTX is CPU limited at 60fps, then an SLI shouldn't get a higher score, or marginally higher...
Not necessarily. Theoretically an SLI setup could still process shaders, AA/AF, etc. faster and thus increase output.
Maybe CPU limited isn't the right word necessarily in this situation so much as CPU bottlenecked. Derek mentioned this (and the importance of hi-res) in his 7800GTX review.
So when I enable 4aa from 2aa in BF2 and drop from 99 to about 70fps, do you think thats the 7800GTX just not fast enough, or is the CPU bottlenecking it as well / both...
Basically I'm a little disappointed in benchmarks showing at 4aa 16x12 res the GTX getting only 10-20fps higher than 6800u...if it were a CPU/system bottleneck I can understand... but otherwise it would seem the 7800 really gets very little boost over the 6800U at 4AA
Originally posted by: xtknight
Originally posted by: Frackal
So when I enable 4aa from 2aa in BF2 and drop from 99 to about 70fps, do you think thats the 7800GTX just not fast enough, or is the CPU bottlenecking it as well / both...
Basically I'm a little disappointed in benchmarks showing at 4aa 16x12 res the GTX getting only 10-20fps higher than 6800u...if it were a CPU/system bottleneck I can understand... but otherwise it would seem the 7800 really gets very little boost over the 6800U at 4AA
Your situation is definitely graphics card bottlenecked. The CPU isn't used at all during SSAA.
Originally posted by: Insomniak
Originally posted by: Frackal
Originally posted by: Insomniak
Originally posted by: Frackal
Perhaps I don't understand the impact of CPU limitation then...
My assumption would be that if a 7800GTX is CPU limited at 60fps, then an SLI shouldn't get a higher score, or marginally higher...
Not necessarily. Theoretically an SLI setup could still process shaders, AA/AF, etc. faster and thus increase output.
Maybe CPU limited isn't the right word necessarily in this situation so much as CPU bottlenecked. Derek mentioned this (and the importance of hi-res) in his 7800GTX review.
So when I enable 4aa from 2aa in BF2 and drop from 99 to about 70fps, do you think thats the 7800GTX just not fast enough, or is the CPU bottlenecking it as well / both...
Basically I'm a little disappointed in benchmarks showing at 4aa 16x12 res the GTX getting only 10-20fps higher than 6800u...if it were a CPU/system bottleneck I can understand... but otherwise it would seem the 7800 really gets very little boost over the 6800U at 4AA
AA is largely a function of the graphics card only. A 30FPS drop from 2 levels of AA sampling though sounds REALLY extreme though.
Not sure in your case. Would need more testing.
Originally posted by: Frackal
Not SSAA, 4xAA
