<< And yes, if you are CPU limited entirely there is going to be a drop. However, I don't think the MX has a 70% speed advantage over the V5. If it does, it is because of T&L and again, in that case on the MX you are going to see variations in frame-rate where as on the V4 the performance will be MUCH more stable. >>
I indeed am not an hardcore Quake 3 player, but I play a little bit of it. If you have to be "hardcore" to feel the difference, your argumet looses a lot of weight because most people aren`t hardcore.
<< This isn't a NVIDIA vs. 3dfx thing. This is simply about NVIDIA's T&L engine. You are turning it into a conversation that this is not intended to be. >>
Sorry, your right, but when I read you talking about how NVidia`s T&L engine, I remembered an quote "Those who claim that something can`t be done shouldn`t interrupt those who are doing it." (or something like that)
Sure, T&L isn´t widely used right now, and it doesn`t make as much of an difference as NVidia claims, but someone had to start using it in order for game developers to even consider using it. When 3dfx will start releasing cards with T&L, the games out that support T&L will support it because NVidia made it widely avaible, and 3dfx will profit from that.
I just don´t like to see people claim that NVidia released T&L too soon, or how their implementation is not perfect, when someone had to release it if it should become used in future games.
<< This is not true. The issue is CPU limitation. The MX is not having this. However, with future games fill-rate will be the issue. As we add more polygons, you will argue that then the MX will be faster. However, when we do this we are going to need more fill-rate as well and so at that time the MX will be fill-rate limited and then again, the performance won't matter. The MX might be slightly faster than the V4, but it will not be noticeable. So in other words, your statement is factually incorrect. >>
But the GF2Mx does offer more fillrate than the V4 AND it can process more polygons because of T&L, so it will perform better than the V4.
<< Sigh. I guess you are a true NVIDIA fan. >>
And your completely neutral. Oops, your working for 3dfx! How could I forget that! 😉 😛
<< I'm not saying T&L is useless. I'm saying current T&L is not very useful. Where will it help? In Ulra boards. Maybe Pro boards. There is will help a little. Not in boards like the MX. >>
And I`m saying that current T&L has it`s use, but it`s limited, while without current T&L future T&L will not find the support it needs, and thus would become completely useless, or would not be released. Basically your saying "we are waiting for the others to inovate, let them have the trouble of getting support for an feature, and once it`s supported we will implement it and claim that our version is superior."