• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

HTML5 - and images - size and capacity Information

kbeebalm

Junior Member
Hello,

I am writing a event action matrix document - (for a programmer) for a project I am developing. I think that HTML5 and Canvas will be able to be used to build this app.

For this web-based app, users can move around images in a browser, resize them, rotate them,etc. and then print or save what they make. They can then save, email, or print to 8. x 11 or 11 x 17.

The images for the app are 3 x 3 inches, at 300 dpi.

--
My question is - for functionality - will there need to be 2 sets of image -
one for screen, and one for print output?

Or can HTML5 handle many images at this size?

This is the link to the design tool we are building:
http://foodfont.com/use-the-design-tool-2/

Thanks!

kbee
 
Personally, I wouldn't use Canvas for this. I'd add images to the DOM, position them absolutely, use server-side dynamic image scaling, mouse events in JavaScript, and CSS transforms for rotation. (How many versions of IE do you support? Apparently nothing before IE9, which works perfectly.)

If you do use canvas, though, images can be scaled client-side, which means you don't need different image sizes. But it also means your users need to download the full-size images for everything. I'd suggest thumbnails for at least some things, like an image gallery.
 
Back
Top