BFG10K
Lifer
- Aug 14, 2000
- 22,709
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RoboTECH:
If you read that somewhere, please provide a link.
There was a discussion on it while back in one of the threads. I forget the link.
Play Q3 w/16-bit textures and 16-bit color depth. This is where you'll see the MOST visual anomalies, and you'll still see a significant performance increase.
With the depth setting at fastest or at disabled?
If, as you said, bit accuracy was being dropped, then you'd see MORE weirdness in 32-bit, not less, and you'd see very little performance increase.
Why? You still have 32 bit colour and texture depths. They improve on the 16 bit colours you were originally using. The only difference is that the Z buffer is now at 16 bits instead of 24.
BTW, the visual anomalies generated by "fastest" depth precision are related to geometry.
That could be happening in addition to what I said.
This is what 3dfx's helpfile says:
This feature optimizes the precision used for depth calculations in 16-bit modes to improve performance, especially at higher resolutions. This optimization could also produce some display artifacts or visual defects in some programs.
Depth calculations suggests a Z-buffer to me
If you read that somewhere, please provide a link.
There was a discussion on it while back in one of the threads. I forget the link.
Play Q3 w/16-bit textures and 16-bit color depth. This is where you'll see the MOST visual anomalies, and you'll still see a significant performance increase.
With the depth setting at fastest or at disabled?
If, as you said, bit accuracy was being dropped, then you'd see MORE weirdness in 32-bit, not less, and you'd see very little performance increase.
Why? You still have 32 bit colour and texture depths. They improve on the 16 bit colours you were originally using. The only difference is that the Z buffer is now at 16 bits instead of 24.
BTW, the visual anomalies generated by "fastest" depth precision are related to geometry.
That could be happening in addition to what I said.
This is what 3dfx's helpfile says:
This feature optimizes the precision used for depth calculations in 16-bit modes to improve performance, especially at higher resolutions. This optimization could also produce some display artifacts or visual defects in some programs.
Depth calculations suggests a Z-buffer to me
