- Jan 29, 2007
- 6,374
- 1
- 81
Why all the fuss about enabling/disabling AA in an average game, that no one will be playing in 6 months? Move on everyone...
The importance of "enabling/disabling AA in a game no one will play in 6 months" is the principle behind it. First they take all the special effects and make them proprietary, then they take the filters and make them proprietary.
The direction this leads to is a PC title that is only Nvidia compatible. How would you like to see Crysis 4 only playable on nvidia hardware (but when you trick the vendor ID, the ATi card runs it 2 times as fast as the nvidia card).
The point is this. IF each company competes on the hardware level and remains competitive on the technological front, we end up with faster hardware on a regular basis. If one company results to cheap-shots, marketing, PR, lock-outs etc, the modernization and innovation grinds to a halt. How would you like to buy a gtx 560 based on a 28nm G92?
I wouldn't.