- Sep 10, 2001
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I am planning to develop a game based around industrial revolution which is basically an economic simulator and the player can develop land to collect resources, or factories to produce goods from those resources and trade with other players and sell to world populations. I guess a game like kapilands (browser based game) is the closest game I can think of to what I am envisioning.
Trouble is, I have only taken basic economics studies which have long been fragmented and corrupted in my cerebral cortex. I need to determine how to model the general economy - the population's supply & demand. And how to simulate trends in popular demand, like why a product suddenly becomes popular and demand jumps and then why it drops (is all purely marketing or more to it?)
Any suggestions on what books or articles to read that is not difficult to understand?
Trouble is, I have only taken basic economics studies which have long been fragmented and corrupted in my cerebral cortex. I need to determine how to model the general economy - the population's supply & demand. And how to simulate trends in popular demand, like why a product suddenly becomes popular and demand jumps and then why it drops (is all purely marketing or more to it?)
Any suggestions on what books or articles to read that is not difficult to understand?