SMOGZINN
Lifer
- Jun 17, 2005
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You don't likely understand the science of the random reward mechanic I mentioned, which has a lot of science going back over several decades.
I started my career as a research psychologist at a behaviorist university, I have an advanced degree in the field. I understand operant conditioning and it is different from addiction (probably).
The 'fun' is the positive reinforcement. You, and so many other people, are calling the drive to fulfill the conditioning an addiction. They are not the same thing. What you are talking about is a compulsive behavior.That susceptibility can be exploited and is exploited in ways that addict many people in ways much more than the 'fun' issue.
Currently the ONLY non-chemical addiction recognised by psychology is gambling, and trust me, that is very controversial. I would not expect it to still be so in the next version of the DSM.
Gambling is probably better understood as an impulse control disorder, it has a known biological bases in that area, and is also almost always comorbid with several other impulse control mental disorders.
This is operant conditioning, not addiction.I mentioned one strong one - the 'random reward' replicated thousands of times, the design meant to get people to spend huge amounts of time, because it profits the publisher.
There's been more research on the issue you can find, if you would like to find out more about it, instead of just making assumptions.
Honestly, we don't have a good theory of addiction. There is a lot of study on the subject, but it seems unlikely that the same process that fuels heroin addiction also instigates 'gaming' addiction. In the mean time a lot of people, and sadly a lot of them are psychologists who know better, are trying to cash in on peoples fears of addiction.
Video Game 'addiction' is a real mental disorder, but it is not addiction.

