- Sep 12, 2012
 
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Is video game addiction real, and if so should game companies be required to put warning labels on their games? Also, should they be held liable? 
I'm on the fence about this issue. Yes, it's the persons responsibility to monitor their video gaming. If you are playing for too many hours and it's impacting your personal life than you should stop playing. Or at least scale back the hours. But, what if you're not able to stop playing? What if that one more turn becomes too many and it ends up destroying your life? It has happened. Gamers have had their great lives ruined because of their addiction to Everquest, CoD, or WoW.
When developers make their games they do it with the intent to make it as addictive as possible. They implement strategies that are also utilized by gaming halls and casinos. The intent is to make their game addictive, so they can extract more money from their fan base. What happens when we play video games? Dopamine rushes to the brain, and to keep the high we must keep gaming at a high level. Thus, addiction and daily bad habits are formed. This is the same thing tobacco companies did in the past. They used chemicals in their products to make the smoker want to continue smoking. Smokers know smoking is bad, but they continue to do it.
I know that video game addiction hasn't been included in the DSM yet. It's up for review and I believe as more gamers come forth with their personal stories on addiction, we might think differently.
Finally, if you would have told people in the 1950's that ex-smokers would be suing the tobacco companies for large sums of money and winning you would have been ridiculed. In 10-20 years we might witness personal lawsuits against gaming companies because their games were addictive, and there were no warning labels on their game.
			
			I'm on the fence about this issue. Yes, it's the persons responsibility to monitor their video gaming. If you are playing for too many hours and it's impacting your personal life than you should stop playing. Or at least scale back the hours. But, what if you're not able to stop playing? What if that one more turn becomes too many and it ends up destroying your life? It has happened. Gamers have had their great lives ruined because of their addiction to Everquest, CoD, or WoW.
When developers make their games they do it with the intent to make it as addictive as possible. They implement strategies that are also utilized by gaming halls and casinos. The intent is to make their game addictive, so they can extract more money from their fan base. What happens when we play video games? Dopamine rushes to the brain, and to keep the high we must keep gaming at a high level. Thus, addiction and daily bad habits are formed. This is the same thing tobacco companies did in the past. They used chemicals in their products to make the smoker want to continue smoking. Smokers know smoking is bad, but they continue to do it.
I know that video game addiction hasn't been included in the DSM yet. It's up for review and I believe as more gamers come forth with their personal stories on addiction, we might think differently.
Finally, if you would have told people in the 1950's that ex-smokers would be suing the tobacco companies for large sums of money and winning you would have been ridiculed. In 10-20 years we might witness personal lawsuits against gaming companies because their games were addictive, and there were no warning labels on their game.
			
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