Bateluer
Lifer
- Jun 23, 2001
- 27,730
- 8
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No one have any news with the 14nm GloFo process status??
They signed a license deal with Samsung to use their 14nm process.
No one have any news with the 14nm GloFo process status??
mantle begs to differ.
I am waiting for next genegration of kaveri APU,
how powerful will the GPU?
will like R280?
Mantle still won't be able to pump playable framerates in a lot of games.
4 kabini cores at 2 ghz with a 280 class gpu is going to bottleneck, mantle or not. Throw an AI or physics intensive game on there and mantle really doesn't matter.
Or there is the fact that mantle, even in the future, won't be part of many games.
HBM(in-die stacked RAM) can change the game for the APUs someday. Another thing that AMD depends to change is the graphical performance for the size of the graphics processor inside the APU. 512 stream processors is what they can put on the APU per now.
Actually if AMD release a PS4 class APU, and sell it $300, I would buy it. Would make for an awesome HTPC setup, best in in class by far.
Directx and driver overhead isn't the only thing the cpu is doing. Many games would still be cpu limited at low fps without even doing any rendering.4 kabini cores @2GHz might not be a problem/bottelneck, especially with the examples given. Why? because they can all be gpu accelerated. I doubt that going forward with mantle -if not mantle then dx12 or "zero" overhead OGL- that the cpu will pay as big a role as it does now - for gaming that is.
It is only unfortunate that this isn't already the case - for AMD that is.
Actually if AMD release a PS4 class APU, and sell it $300, I would buy it. Would make for an awesome HTPC setup, best in in class by far.
So far we haven't heard much if any of the devs fuss about the xbox1 or ps4 cpu limitation, I don't know if I should call it evidence or a coincidence.
Oh we did. Devs have complained about it. MS even boosted the clock on the cores. Not to mention the many consoles games that are limited to 30 FPS and so on with reduced featuresets. And some devs like DICE already says the nextgen consoles are loaded up to 95% on the CPU already.
Kabini cores are anything but fast.
links breh, where are they at?
I saw the 95% sentiment from dice[that wasnt complaining but bragging] and the framerate issues have little to do with the cpu.
Again I am not saying puma is fast just that it will more than get the job done for gaming.
http://gamingbolt.com/project-cars-...splitting-renderer-across-threads-challenging
http://www.eurogamer.net/articles/2013-08-23-why-need-for-speed-rivals-runs-at-30-frames-per-second
And FPS issues are certainly CPU related too. The GPU isnt the only limiting factor.
You overestimate the abilities for the small cores greatly. Just try a Kabini yourself with a highend GPU and run some of the mantle games. Then let me know what games you even pass 30 FPS ingame on. Note, I am not talking about prescripted benchmarks. And consoles are notoriously know to be heavily feature reduced.
ESO is another game that got postponed 6 months for consoles, due to needing much much more optimization to even run somewhat acceptable.
Yea, their game was running on a single core before they started optimizing for ps4. Not a single person could play it comfortably then.I think the planetside 2 devs were most vocal in their complaining about the lack of cpu power.
nfs runs at 30 due to physics design - you can unlock it on PC and have skyrim-like effects.
Project cars dev sounds like he wants mantle badly![]()
Showing incompetence to a public can scare off investors - not the smartest idea. Also, how is ps4 single threaded cpu performance worst than high-end pc? Is there any significant difference between high-end i7 and low end pentium in single threaded performance?
But I see where your going with it and I 100% agree. DX11 is bad and the industry needs mantle-like standard api
Yea, their game was running on a single core before they started optimizing for ps4. Not a single person could play it comfortably then.