Ok here is my dilemma... according to nintendo, emulators are considered illegal and a copy write infringement. However thats nintendo spewing dung again like they did to youtube streamers.
Here's my stance and the forums until someone on a higher pay grade steps in.
Emulators themselves are software and no copyright infringement is committed until the actual context of games is taken into play.
So you guys are free to talk about emulators, but leave the games out of it, especially places where u can find the game. I don't care if you own the game and want a hard drive copy, just dont talk about ANY of the games which the emulators can play, and keep it strict to the emulators.
So far you g(uys/als) have been good so i shall let u guys talk about it, but the moment i see games being mentioned i will lay down clint eastwood on you guys with a .44 infraction hand cannon.
PC Gaming Moderator Aigo
Emulators tend to be the product of reverse engineering. According to US law, reverse engineering is 100% legal in a cleanroom setting, IE, absent of any information or schematics that have been obtained illegally.
Example: If an engineer handed a copy of the N64 schematics to a private party without permission of Nintendo, and said private party uses that information to build an emulator, Nintendo would be obligated to act upon that and issue a Cease and Desist, or something to that effect.
In PCSX2, using higher resolution scalings can brutally hammer the memory bandwidth of a GPU. This is due to the nature of the bandwidth-heavy nature of graphics rendering back before real-time shaders were a thing. In particular, the PS2 had a monstrous memory bus to it's eDRAM (48 GB/s) and even with it's target 640x480i resolution, could be thoroughly consumed in heavy overdraw scenarios. Many effects were implemented to take advantage of the PS2's capability to handle overdraw.