- Sep 12, 2012
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https://www.mediavsreality.com/medi...addiction-how-mmorpgs-turn-you-into-a-lab-rat
I remember reading that Blizzard has hired psychologist in the past to help work on World of Warcraft. Their goal was to make their game (WoW) even more addictive. Now, if this is the case when does it become unethical?
I remember reading that Blizzard has hired psychologist in the past to help work on World of Warcraft. Their goal was to make their game (WoW) even more addictive. Now, if this is the case when does it become unethical?
MMORPG's put players inside a Skinners Box and condition them to pull the lever again and again using the variable ratio.
Sure, it's a far more complex Skinner's box with state of the art graphics, but a Skinner's box nonetheless.
Instead of a food pellet it's an in-game reward like a high value item or a critical hit. Instead of pulling a lever they're pushing a complex series of buttons on the keyboard and mouse that the game has taught them to do. And instead of a physical box, it's a virtual box for their online character and their mind.
Because Operant Conditioning isn't just effective on rats and pigeons, but also on HUMANS.
So players will sit in front of their screens pulling that digital lever in the hope of that digital food pellet for hours upon hours.
And gave developers know that using a variable ratio system in their game will dramatically increase playtime and keep players paying that monthly subscription fee.
These in-game rewards give players a hit of the brain chemical dopamine. This is the same brain chemical released when GAMBLING and also highly addictive.