- Mar 27, 2009
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This is being written in response to the memory bandwidth criticisms mentioned in the Sandy Bridge and Llano bad for gamers? thread
It was brought to my attention here that Intel stipulates memory bandwidth based on number of cores/total CPU computational power. This makes sense to me. Greater CPU throughput= greater need for memory bandwidth.
However, 3.5 years after the release of Q6600 Quad core we seeing 75% scaling in only one game so far (Dragon Age Origins). All other games scale 50% better at best. Process node development and the ability to multiply cores seems to be moving at a faster rate than multi-threaded game programming.
Therefore could we end up seeing a migration of ram from higher cored systems to lower core count APU boards for the purposes of increasing Video/Graphics bandwidth?
Intel's 22nm should be upon us in 2012 with Eight cores as the default processor. How much system memory bandwidth will that require? How much memory bandwidth for a 12 core single socket system? Quadruple channel DDR3? DDR5?
Next consider how multi-threaded games could be by 2012? Will quad core still be sufficient? If so would using faster memory memory from these fullsize/high core count mainboards be desirable for smaller Fusion systems if only to assist the GPU render graphics?
P.S. I realize gaming isn't exactly the most "noble" use of a computer. However, young kids like puzzles/entertainment. Maybe learning to operate/tinker with a PC is more educational than just playing on a console? Or maybe I am completely wrong and consoles evolve into something greater than what they are now.
It was brought to my attention here that Intel stipulates memory bandwidth based on number of cores/total CPU computational power. This makes sense to me. Greater CPU throughput= greater need for memory bandwidth.
However, 3.5 years after the release of Q6600 Quad core we seeing 75% scaling in only one game so far (Dragon Age Origins). All other games scale 50% better at best. Process node development and the ability to multiply cores seems to be moving at a faster rate than multi-threaded game programming.
Therefore could we end up seeing a migration of ram from higher cored systems to lower core count APU boards for the purposes of increasing Video/Graphics bandwidth?
Intel's 22nm should be upon us in 2012 with Eight cores as the default processor. How much system memory bandwidth will that require? How much memory bandwidth for a 12 core single socket system? Quadruple channel DDR3? DDR5?
Next consider how multi-threaded games could be by 2012? Will quad core still be sufficient? If so would using faster memory memory from these fullsize/high core count mainboards be desirable for smaller Fusion systems if only to assist the GPU render graphics?
P.S. I realize gaming isn't exactly the most "noble" use of a computer. However, young kids like puzzles/entertainment. Maybe learning to operate/tinker with a PC is more educational than just playing on a console? Or maybe I am completely wrong and consoles evolve into something greater than what they are now.
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