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How Many Games Out There REALLY take Advantage of a GF3?

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

xtreme2k

Diamond Member
Jun 3, 2000
3,078
0
0
I know you do check ur fps during the game.

But that demo can be a standardised test as to how good your fps are in the game. Do download it and run it :)
Cuz i wana know how the TI500 and the G2Ultra does in the demo.
 

xtreme2k

Diamond Member
Jun 3, 2000
3,078
0
0
GF3Ti200@ 230/520 (can go higher but cbf)
AXP 1700@ 1628/147

95.2fps - 1280x1024/32bit. Everything max. Except - Bilinear + DISABLED Aniso/
 

imgod2u

Senior member
Sep 16, 2000
993
0
0
You know, it's always the attitude that "you can't use the technology right now" that holds everyone back. From HDTV to x86, it's always a paradox. Consumers don't wanna buy new stuff because there isn't enough advantage in current games without any foresight and developers can't develope advanced games because of these shortsighted consumers. Well I, for one, and not going to be one of them. I will get a Geforce 4 a week or two after it comes out and even though Max Payne won't take advantage of all of its features it will run smoothly at 1280x1024x32 with 4x AA and 64-tap anisotropic filtering.

BTW, why are you complaining about the Geforce 4 anyway? All it does is bring more of the same technology. A more powerful (one extra actually) pixel shaders, better clockspeed and some new features like a new AA method, hardly a leap in technology for the shortsighted people to get riled up about.
 

xtreme2k

Diamond Member
Jun 3, 2000
3,078
0
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I think that people are just being picky about nvidia.

Ever need a P4@2.2GHz? Ever seen anyone complaining at that P4/2.2 is too fast for his use? I wonder what programs an average home user use that will take advantage of the P4. Do they render 3d all day? Do they encode DivX/MPEG 4 DVDs after DVDs? Any programs that ACTUALLY take advantage of a P4, ie, cannot be done with another CPU? Not a single complaint.
 

kreno

Senior member
Feb 6, 2001
530
0
0


<< Sorry you think I'm lieing. There's no way for me to prove it unfortunately. I should clearify that I do not have AA enabled, though. I'm not saying I never get frame rates under 60. I said I get no choppy frame rates. If it's over 35 to 40 or so, it won't be choppy. If you ever find yourself in Houston, come by the house. After I prove there's no choppy frames, we can play on my LAN. >>



Yeesh, these people.... you need at least 60fps to have non-choppy framerates. Plain and simple. That is the general mentality anyway. I notice things to start slowing down as soon as framerates start dropping below 75 though so I have to run RTCW @ 800x600x32 in order for it to look good (if you can consider that res to be good) with everything maxed... *sniffle*

How can you not use Trilinear & Aniso??? They make the game look SOOO much better. It's worth the performance hit, it really is.
 

xtreme2k

Diamond Member
Jun 3, 2000
3,078
0
0
All test done at 220/500 AXP 1700@143fsb 1280x1024/32bit best quality RTCW

92.3fps - Bilinear/Disabled Aniso
78.6fps - Trilinear/Disabled Aniso
71.1fps - Bilinear/2x Aniso
60.9fps - Trilinear/2x Aniso
50.8fps - Bilinear/8x Aniso
44.5fps - Trilinear/8x Aniso

WHICH SETTING IS BETTER?
Tri/Disabled?
or
Bi/2x?
 

Maggotry

Platinum Member
Dec 5, 2001
2,074
0
0
I don't know what else to say. 35 to 40 fps does not look choppy to me. BFG says he starts seeing jerkiness at under 60. kreno says under 75 starts looking slow. Seems it's in the eye of the beholder. It doesn't seem "plain and simple" at all. If it were, we wouldn't be talking about it. I'll run that demo and post results.
 

Byte

Platinum Member
Mar 8, 2000
2,877
6
81
Since games take a few years to make, usually 1 or 2 years, the latest and greatest back then is slow compared to now. It's hard for them to totally develope new stuff, sometimes they can add a few neat things hear and there. Thats why games take so frigging long. look at Duke nukem or Team Fort 2. Also try playing Ghost Recon with 4X FSAA, it's AMAZING but it's almost unplayable!
 

Oalex

Senior member
Jan 12, 2001
290
0
0
Just a remark for those anti-development-but-we-have-nothing-to-lose types:
Just for the fun of it we maxed out every thing on Aquanox FSAAx4 1600x1200.... 32bit all eyecandy on max
On a Asus GF Ti500 coupled with a P4 2.0gig .....
In the mission with a few enemies in sight (everybody shooting all over the place) Guess what happened....
The whole thing turned into a dia-film shoot, taking its time going frame by frame, like 1fsp
Buttom-line we need the countinous development, don't b&iacute;tch about it, you don't have to buy it
 

JackBurton

Lifer
Jul 18, 2000
15,993
14
81


<< Ever need a P4@2.2GHz? Ever seen anyone complaining at that P4/2.2 is too fast for his use? I wonder what programs an average home user use that will take advantage of the P4. Do they render 3d all day? Do they encode DivX/MPEG 4 DVDs after DVDs? Any programs that ACTUALLY take advantage of a P4, ie, cannot be done with another CPU? Not a single complaint. >>


Yes I do. :D I have a P4 running at 2.1GHz+ and still need more power, while their are people over here saying, "who needs that fast a CPU, no software takes advantage of it." That is the MOST annoying statement, and gets on my LAST nerve. Why? Because I've been hearing that ever since the 200MHz Pentium came out! :| These are the same people who criticize nVidia for coming out with a faster card. Just to set the record straight, I can NEVER have too fast of a CPU or video card. If you can't figure out where to use the power, I will!

When the GF4 comes out, I'm going to snag one. I just hope the memory price hike doesn't affect the newer cards very much. If it is under $400, I'll take one. ;)
 

bigbootydaddy

Banned
Sep 14, 2000
5,820
0
0


<< 35 to 40 fps does not look choppy to me >>



you are missing out...

people who say they dont need it havent used it.

then they reply, "well i did at a friends house!"

booty
 

sd

Golden Member
Feb 29, 2000
1,968
0
0
I'm sorry, but I don't see much of a difference between 10x7x32 and 12x10x32. I just don't.

I would like to start playin games at 16x12x32 with 4xFSAA, and thats most likely gonna take a GF4 until next gen games come out, then its back to 10x7x32.

Sh!t, now I'm thinkin a GF IS the way to go, and skip the GF3.
 

FrodoB

Senior member
Apr 5, 2001
299
0
0
Consider this. I'd be willing to bet that more than 95% of the general public outside Anandtech owns a GeForce 2 MX or less. My friends that play computer games have GeForce 2 MXs (which suit them just fine). My girlfriends family still uses a Pentium 75. The increased graphical quality that a GeForce 3 offers over older GeForces is barely noticeable by the average person; geez, there are a lot of people out there that still can't notice a difference between VHS and DVD. Unfortunately for us, it doesn't make "financial" sense for a game company to primarily support high end hardware. It kinda sucks lately because there are not many good computer games out there, anyway. I kinda wonder why I ever upgraded last year. The two games I play the most - Age of Empires 2 and Civ 3 - don't come close to using the full power of my system. I'm waiting for Jedi Knight 2 and Duke Nukem.
 

Rand

Lifer
Oct 11, 1999
11,071
1
81


<< Yeesh, these people.... you need at least 60fps to have non-choppy framerates. Plain and simple. >>



Have you ever played a flight sim?
35 FPS is perfectly acceptable, on almost any flight sim. Hell, there are flight sims out there stressful enough that you will never see an average frame rate above 45FPS even with a GF3 Ti500 and a P4 2.2GHz/AthlonXP 2000+. If you consider 35-40FPS unplayable then your telling me some high end flight sims are unplayable on virtually any hardware available on the market at any cost?
In most flight sims I find it extremely unlikely you would find 35-40FPS choppy because objects don't move incredably fast onscreen.

In a shooter like Quake 3 on the other hand, objects on-screen move quickly, esp. with twitch moves of the mouse. In such a situation low framerates are much more visible.

IMHO, what is an "acceptable" frame rate varies considerably depending upon what type of game it is. Some games simply don't have a lot of fast action movement on-screen. Simulations, RPG's, strategy, puzzle games... etc. (albeit, there are occasional exceptions in each genre)
In all of those genres your unlikely to visually notice much of a difference between 35FPS or say 70-FPS, as objects on-screen generally arent going to be moving very fast, and there are no split second twitch movements of the mouse to jerk your character around as one might find in other genres (First Person Shooters comes to mind as being a genre especially dependent upon high frame rates).

First Person Shooters, other Action games, some (most) adventure games, would be examples of genres in which low frame rates are much more likely to be visible as almost every object on the screen is constantly moving at a rapid rate in most situations, and with a simple twitch of the mouse you could jumps/spin/turn.



<<
<< 35 to 40 fps does not look choppy to me >>
you are missing out...
people who say they dont need it havent used it.
then they reply, "well i did at a friends house!"
>>



For the games I play I usually find approximately 28-30FPS as being 'acceptable'... (sometimes as low as 24 depending on the game) and the point at which I can no longer notice jerkiness or slow-down in the gaming.
For me, this references RPG's, and sports games as those are pretty much the only type of games that hold any entertainment value for me.

From your statement above you imply that if I find 40FPS acceptable then I must not have used higher frame rates before, and so don't know what it's like.
I have Quake3 loaded on this machine (mostly for benchmarking purposes). In this specific game I can easily attain average frame rates over 100FPS with little difficulty.... so obviously I do know what higher frame rates look like.
As you may know one has the ability in Q3 to cap the frame rate at any given number. I can cap the frame rate at 40FPS in Q3 so the frame rate never goes above 40, and guess what?
I don't notice even the slightest difference between that and my more typical frame rates of 100+ FPS. Obviously, I know what higher frame rates are like... but I still don't need it.


Everyone has different eyes, and everyone has different preferences.... not everyone is going to notice a slowdown at any given frame rate. Also, games are different in the manner in which they run... 35FPS in one game may seem choppy, but in a different type of game 35FPS may seem perfectly smooth.

There is a similar debate over frame rates going on in this thread, entitled "60fps=slide show (poll)".
 

Soccerman

Elite Member
Oct 9, 1999
6,378
0
0
I guess no-one thinks Max Payne is somewhat stressing on the GF3 at high res?

btw, don't bother arguing with BFG10K..

why? well IMHO if you get a minimum of 30 FPS in a game under the worst conditions, it still looks smooth to me, but BFG10K is obsessed with having the fastest framerate he can get (except for some reason he doesn't have an Athlon XP which is odd to me) at 1600x1200x32 with all options enabled.. basically he is now comfortable with his really high framerates, so if he plays a game at lower framerates, he says (and I at least partly believe him) that he can see it.
 

HouRman

Senior member
Mar 30, 2000
691
0
0
I agree some games are playable at 35-40fps but I like having above 60fps.

When I play quake3 I like to have at least 70-80fps. Reason is because when you rail somebody at point blank, there's bound to be a cloud of blood fill the screen in front of you. If you were playing at 60fps, the cloud of blood would then slow your fps down to where it gets choppy and you don't see that rocket flare as it starts its way towards your platform.

That's life or death situation right there... :) So what would you rather it be.
 

Maggotry

Platinum Member
Dec 5, 2001
2,074
0
0
My games don't run at 35 to 40. They run higher. Almost twice that speed. I was just saying that if things get wild on-screen and drop to 35 to 40 for a few second, I don't really care.
 

FrodoB

Senior member
Apr 5, 2001
299
0
0
From what I've seen, Flight Simulator 2002 is the most demanding game out there. 25 - 30 fps at 1024 x 768 (32 bit with scenery maxed) looks silky smooth in that game. For the most part, frames/sec isn't as important as it used to be. 6 - 8 years ago it was extremely important. It was difficult to get games running at 20 - 30 fps in high detail. Nowadays, I just don't understand the obsession to run something like Quake 3 at 150 fps. It's pathetic.
 

neutralizer

Lifer
Oct 4, 2001
11,552
1
0
Hmm... I have Max Payne all maxed and I don't even notice a difference even in a big shooting scene, but I can tell a big difference between my Ti200 and some cruddy SiS Video Card. It couldn't even compare to a TNT.