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How many FPS does your soundcard eat in Q3A?

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<< I did a dxdiag (dx 8.1) dump and found something interesting :
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 2/5 (retail)

I know q3a is using ogl but doesnt it also use direct sound>?
Looks like its got a debug level set.
>>



You raise an interesting point, and it led me to another one. There's a setting in DXDiag that lets you set the hardware acceleration of your soundcard. Mine was set standard at the 2nd tick mark from the left. I pushed it all the way to the right, because I have this feeling my Audigy can accelerate anything thrown at it (besides matter...).

Anyone else tried messing with the hardware acceleration tab of their sound card?
 
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