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How is WAR doing nowadays?

Magusigne

Golden Member
Just curious, I got into tier 2 with my Zealot and dropped the game due to lack of content.
That was quite some time ago. Anyone still playing? Improved alot?
 
I'd be interested in this as well. I leveled to 40 or whatever the highest level was in the first two weeks with my character then gave it up because I ran out of stuff to do. I know they added new classes since then and what not, but what about content?
 
I bought it when it first came out and gave up after the first month. Then tried again about two months ago. The servers were just too empty to make it fun. Felt like single player running around zones and being the only one there. The capital city of the good side had about 20 people, most lvl 40+, that isn't what I call a capital city for a MMORPG

They even lowered the requirements on a lot of the PvE because of the lack of people to do them with.
 
Originally posted by: Modelworks
I bought it when it first came out and gave up after the first month. Then tried again about two months ago. The servers were just too empty to make it fun. Felt like single player running around zones and being the only one there. The capital city of the good side had about 20 people, most lvl 40+, that isn't what I call a capital city for a MMORPG

They even lowered the requirements on a lot of the PvE because of the lack of people to do them with.

Sounds like epic failure. 🙁
 
What's WAR? Warhammer Online?

I think there is too much in the way of Fantasy MMORPGs now. The market has been beyond saturated for a long time now. The new thing is going to be SciFi. Star Trek Online, Knights of the Republic, Warhammer 40K online, etc.
 
Originally posted by: mwmorph
What's WAR? Warhammer Online?

I think there is too much in the way of Fantasy MMORPGs now. The market has been beyond saturated for a long time now. The new thing is going to be SciFi. Star Trek Online, Knights of the Republic, Warhammer 40K online, etc.

Indeed. At the moment they really need to diversify because every fantasy MMO is just living in WoW's shadow and it will never succeed like that.
 
Originally posted by: mwmorph
What's WAR? Warhammer Online?

I think there is too much in the way of Fantasy MMORPGs now. The market has been beyond saturated for a long time now. The new thing is going to be SciFi. Star Trek Online, Knights of the Republic, Warhammer 40K online, etc.

WH40k online would be so fucking bad ass
 
Originally posted by: Gothgar
Originally posted by: mwmorph
What's WAR? Warhammer Online?

I think there is too much in the way of Fantasy MMORPGs now. The market has been beyond saturated for a long time now. The new thing is going to be SciFi. Star Trek Online, Knights of the Republic, Warhammer 40K online, etc.

WH40k online would be so fucking bad ass

You're saying that as if there wasn't a project already in the works...
http://en.wikipedia.org/wiki/Warhammer_40,000_Online

I can't wait to start killing some forces of chaos for the emperor. Space Marines>Starcraft Marines>>Jedi Knight>>>>>>>>Some guy in a red jumpsuit with a phaser
 
Originally posted by: Modelworks
I bought it when it first came out and gave up after the first month. Then tried again about two months ago. The servers were just too empty to make it fun. Felt like single player running around zones and being the only one there. The capital city of the good side had about 20 people, most lvl 40+, that isn't what I call a capital city for a MMORPG

They even lowered the requirements on a lot of the PvE because of the lack of people to do them with.

Same here. I tried the game again a week ago. The population levels are still abysmally low.
 
I think Mythic promised more than they could deliver. Which seems to be a common problem these days with MMO developers.
 
Originally posted by: Gothgar
Originally posted by: mwmorph
What's WAR? Warhammer Online?

I think there is too much in the way of Fantasy MMORPGs now. The market has been beyond saturated for a long time now. The new thing is going to be SciFi. Star Trek Online, Knights of the Republic, Warhammer 40K online, etc.

WH40k online would be so fucking bad ass

QFT
 
Dont know what your server you guys are playing on but every other night, I join a team that consist of 100+ destro doing fort pushes all night. If your looking for PvE, go play WoW.
 
And when I'm looking to PvP i'll go play a shooter.

Edit to elaborate: A PvP centric MMO cannot succeed. Period. At least not anymore. UO was good in it's day, but a clone of it would fail miserably today. You can't make a PvP MMO and expect it to do very well at all.
 
If you liek playing in massive group zergs etc. pick it up. i tried it for about 3 months before i just stopped playing MMO's all together. Then went back to WoW...
 
Originally posted by: Beev
And when I'm looking to PvP i'll go play a shooter.

Edit to elaborate: A PvP centric MMO cannot succeed. Period. At least not anymore. UO was good in it's day, but a clone of it would fail miserably today. You can't make a PvP MMO and expect it to do very well at all.

I agree with you, to a point...but I disagree with the overall feel of your statement.

The drive behind UO and the reason it was so successful is because it did not place artificial restrictions on anything. It was a sandbox game. It was never intended or marketed as a "PvP centric" game. It was marketed and succeeded as a sandbox where you can do anything. At least until UO:R.

The problem with games now are the artificial restrictions they place on things like PvP. But, even simpler, the artificial restrictions they place on travel and the fact that they ALL employ a linear storyline. Everyone from Faction X starts here and proceeds through the same series of quests on their way to becoming a hero and on the way encounter the same mobs, bosses, and NPCs. Replay value is terrible, and because the developer feels the need to maintain absolute parity between each of the Factions, they make every one the same with a different name.

UO was different not because it allowed for PvP anywhere and everywhere, but because it was a fundamentally different game. It was a sandbox that allowed people to make their own game. If you wanted to play a mage that was proficient with a sword, you could. You didn't have to stuff your character into the tiny bubble the developer thought you should be in as a mage. That is why games like this fail.

You can't wear this armor unless you're level 23. You can't swing that axe in this way unless you have 12 points invested in your Axemanry skill. You can't drink that whiskey because your Drunkard skill is only 5. For the love of god, let me try!

If a developer bought the IP to UO and promised to open a server pre-UO:R, I'd wager it would fill up faster than they could bring a second, third, fourth, or tenth server online.
 
Started playing WAR over the weekend with a friend of mine. We started as a chosen/zealot combo, but after some pvp (er.. rvr?) he decided he didn't want to heal and I decided I wanted to be a choppa, so we made chars on a pvp server.

I do like the pvp; it's a little frantic but I also think it's a lot of fun.
 
Hehehehehe Should someone light a candle for me and pray to the MMPORG gods?

I am DABBLING in Runes of Magic...
Good... I like it. Even bought 10 bucks wiorth of Diamonds to support the game...
Really wasnt into equipment upgrades... that bone was to support what they have done so far...
But my 24 year old son cant gets his head into it..
We played several characters to 70 in WOW togehter. We are looking for something to play together.

We just picked up Guild Wars and the Eye of the North expansion... 😱
I know I know... 4 years old blah blah..

Ebay less than 20 bucks SHIPPED....


I will update later on a seperate thread...

UGH

I forgot a paragraph.. To keep it on topic. I stopped WAR about a month ago. In the begining it was awesome. I am a casual gamer and never had an issue joining the public quests. trhe last 4 weeks, man was it HARD to get groups. So while not a FAIL in my opinion. It is NOT right. I will go back at some point. Just not yet.
 
Originally posted by: Keeper

I forgot a paragraph.. To keep it on topic. I stopped WAR about a month ago. In the begining it was awesome. I am a casual gamer and never had an issue joining the public quests. trhe last 4 weeks, man was it HARD to get groups. So while not a FAIL in my opinion. It is NOT right. I will go back at some point. Just not yet.

I did the ten day trial recently. Even after moving my characters to the highest population server I still couldn't find any groups in tier 3 except during primetime hours. Since I play a healer and need a group to do anything, this meant that most of the time I would log on and have nothing to do.

I'll admit that the game has improved a lot since release, but levelling is still painful unless you have friends to play with or you roll one of the few classes that are viable solo.
 
I tried the 10 day free trial about a month ago fun game but I couldnt justify spending a monthly fee on it.
 
Originally posted by: Beev
And when I'm looking to PvP i'll go play a shooter.

Edit to elaborate: A PvP centric MMO cannot succeed. Period. At least not anymore. UO was good in it's day, but a clone of it would fail miserably today. You can't make a PvP MMO and expect it to do very well at all.

I don't think that this is true. I hope it isn't, at least.
 
Originally posted by: James Bond
Originally posted by: Beev
And when I'm looking to PvP i'll go play a shooter.

Edit to elaborate: A PvP centric MMO cannot succeed. Period. At least not anymore. UO was good in it's day, but a clone of it would fail miserably today. You can't make a PvP MMO and expect it to do very well at all.

I don't think that this is true. I hope it isn't, at least.

EVE online is very successful. Sure it does not have the numbers of WoW but it is profitable and has stable growth. IMHO PvP games done in the old level up formula are very prone to failure. PvP games done using a skill base system are more successful if they manage to get to the "polished" stage of MMO development.
 
I just recently started playing WAR, just reached tier 3, and I'm liking it. You have to understand though that this is a PVP centric game. You'll always have a hard time finding groups for public quests because no one does them unless there's no PvP going on.
 
Originally posted by: Beev
And when I'm looking to PvP i'll go play a shooter.

Edit to elaborate: A PvP centric MMO cannot succeed. Period. At least not anymore. UO was good in it's day, but a clone of it would fail miserably today. You can't make a PvP MMO and expect it to do very well at all.

That's a ridiculous statement considering DAOC was succeeding quite well until they introduced ... pve ... which made 90% of their player base quit.
 
Originally posted by: al981
Originally posted by: Beev
And when I'm looking to PvP i'll go play a shooter.

Edit to elaborate: A PvP centric MMO cannot succeed. Period. At least not anymore. UO was good in it's day, but a clone of it would fail miserably today. You can't make a PvP MMO and expect it to do very well at all.

That's a ridiculous statement considering DAOC was succeeding quite well until they introduced ... pve ... which made 90% of their player base quit.

the pve really imbalanced the pvp as well. and they also ruined pvp by making it a grind.

they really fscked that game up good
 
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