I don't get it - it seems like the gameplay style of Age of Empires I and II were victims of their own success - everyone is afraid to make games that have classic resource collection and base building. On top of that, with the advent of 3D gaming it seems the battles just don't seem the same. You can't block your onagers with a line of halberdiers, or keep a line or archers behind your walls. Age of Empires III was close, but the fighting didn't feel at all the same. The unit counts weren't as large and the battles just seemed less...strategic?
Don't get me wrong, I like some of the newer style games too - Company of Heroes is loads of fun on a totally different level. I just don't see why nobody has decided, "Hey, it's been a decade, lets make a game that plays like Age of Empires II but has all of the improvements we expect from games of this century." Things like higher resolutions, maybe a larger unit cap, new game mods, etc. But keep the basics the same.
Why has nobody done this?
Don't get me wrong, I like some of the newer style games too - Company of Heroes is loads of fun on a totally different level. I just don't see why nobody has decided, "Hey, it's been a decade, lets make a game that plays like Age of Empires II but has all of the improvements we expect from games of this century." Things like higher resolutions, maybe a larger unit cap, new game mods, etc. But keep the basics the same.
Why has nobody done this?