- Jun 2, 2012
- 6,471
- 32
- 91
Like are you really focusing and taking it real seriously? Do you like to get to that level of intensity? Or is it more like you are just trying to relax and have a good time and don't care if you die a lot?
For competitive multi-player in my mid-teens (Doom / Quake era), the former. 20 years on and now mostly single-player, very much the latter. Games are ultimately about enjoyment, and if someone is not enjoying how or what they're playing then they need to change something. What put me off a lot of multi-player games wasn't so much that gamers took the games seriously, it was when gamers took their own ego's and "social status" way too seriously. Same goes with difficulty level (dying a lot). Like many I used to be obsessed with stuffing every game on "Ultra Hard". Looking back, a lot of this stuff in many games is nothing more than number chasing "Excel gameplay" (0.5x Easy, 1.0x Normal, 1.5-2.0x Hard, etc) that simply ups damage / HP multiplier variable and turns games into a "bullet sponge grind-fest", which can actually throw the pacing off in many "designed around default medium difficulty" games, and reduce immersion even though it's more of a technical challenge. I can understand being a bragging badass in a gaming forum at "taking down Boss X on hard", but LOL at the funny people who think 87x sword slashes to kill a sewer rat is "fun" in Oblivion because they stuffed the difficulty slider up to 6:1 (effective 36:1 blow for blow) out of "intensity OCD"...Like are you really focusing and taking it real seriously? Do you like to get to that level of intensity? Or is it more like you are just trying to relax and have a good time and don't care if you die a lot?
I play all games on the hardest level available, to play on EASY is a waste...
by winning every game.
That's me. I don't play online, so I play games I like, i.e. good story, lots of variety, decent port and gameplay. RPG/FPS combo a favorite, though I did love Painkiller, which was mainly a FPS. What I cannot stand is the inability to change key bindings, and games that are buggy. I usually wait to buy games after the patches come out. I never play on easy...usually normal, adjusting difficulty up ig normal is too easy.just trying to relax and have a good time and don't care if you die a lot?
How does one beat LoL?
For competitive multi-player in my mid-teens (Doom / Quake era), the former. 20 years on and now mostly single-player, very much the latter. Games are ultimately about enjoyment, and if someone is not enjoying how or what they're playing then they need to change something. What put me off a lot of multi-player games wasn't so much that gamers took the games seriously, it was when gamers took their own ego's and "social status" way too seriously. Same goes with difficulty level (dying a lot). Like many I used to be obsessed with stuffing every game on "Ultra Hard". Looking back, a lot of this stuff in many games is nothing more than number chasing "Excel gameplay" (0.5x Easy, 1.0x Normal, 1.5-2.0x Hard, etc) that simply ups damage / HP multiplier variable and turns games into a "bullet sponge grind-fest", which can actually throw the pacing off in many "designed around default medium difficulty" games, and reduce immersion even though it's more of a technical challenge. I can understand being a bragging badass in a gaming forum at "taking down Boss X on hard", but LOL at the funny people who think 87x sword slashes to kill a sewer rat is "fun" in Oblivion because they stuffed the difficulty slider up to 6:1 (effective 36:1 blow for blow) out of "intensity OCD"...
The goal of any online multiplayer game is "To crush your enemies, to see them driven before you, and to hear the lamentations of their women."
Still not correct, since the number of possible games doesn't stop. Obviously a rhetorical question, because your initial post was a bit garbage.
your own post is far more garbage. *smiley*