Originally posted by: Valkerie
RAID 0 - performance that kills tonz of bottlenecks, 'specially for playin' games!
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RAID 5 - faster and far more secure than 0,1
P.S. Your rigs will own any games at more anticipating levels with RAID 0, because it then comes down to CPU, memory and video card - performance, rather than worry about HD bottlenecks.
RAID 0, really doesn't kill any bottlenecks in gaming other than load times. A RAID 1 setup with concurrent reads should accomplish the same task, with real data redundancy, though with half the available space.
As far as I know, I cannot think of a single integrated RAID controller that supports concurrent reads. At least of recent AMD chipsets.
RAID 5, is not faster than RAID 1, in the fact that 5 must calculate parity bits per write operation. RAID 1, 0+1, and 1+0 does not have to make any type of calculation and data is striped or mirrored to the appropriate physical devices/locations.
For cost per usable storage volume, RAID 5 is by far the best option. Protection, High Volume usage, slower write performance. For large scale cost is no option arrays, 1+0 is for serious I/O environments were data CANNOT be lost. Beyond a 1 or 1+0 setup you are looking at remote mirroring which is beyond the scope of RAID.
Also another factor in RAID 5 vs 1, 0+1, 1+0 is rebuild time. RAID 5 takes considerably longer to rebuild do to having to recreate data through the parity bits. RAID 1, etc... does data set copies which means faster rebuild performance. After all you are using RAID so you can rebuild and continue to access your data. Why would you want a significant performance hit when one device goes out?
Just an FYI as well, 0+1 is not the same as 1+0. 0+1 can sustain the loss of 1 drive per stripe before the array goes Tango Uniform, while 1+0 can lose the mirrored set of each device before it goes down.
linky