details of new nintendo revolution controller have been released. it's just the wand controller and 2 sensors placed next to tv. yet it detects 3d motion, as well as twisting/rotating, and you can use it as a pointer (as in fps games). how do you think it works?
don't you need 3 sensors to localize an object in 3d space?
i can think of 2 ways they can do it
1) there's 1 detector inside the controller and 2 perpindicular tilt sensors (like in wario ware twisted)
2) there are 2 detectors inside the controller, 1 at top and 1 at bottom of controller
http://cube.ign.com/articles/651/651559p1.html
video of revolution controller in action: http://media.cube.ign.com/articles/651/651334/vids_1.html
how they did powerglove in past:
http://www.angelfire.com/ok2/stepinto/PowerGlovePage.html
http://www.gamesradar.com/news/default....id=2&articleid=37344&subsectionid=2504
don't you need 3 sensors to localize an object in 3d space?
i can think of 2 ways they can do it
1) there's 1 detector inside the controller and 2 perpindicular tilt sensors (like in wario ware twisted)
2) there are 2 detectors inside the controller, 1 at top and 1 at bottom of controller
http://cube.ign.com/articles/651/651559p1.html
The remote-like peripheral... interacts with two motion sensors placed on the left and right sides of a user's television.
The sensors read the pointer's every move in real-time space. They can detect up, down, left and right motion, and also translate forward and backward depth.
Q: Won't potential light gun add-ons fail to work correctly with Revolution owners who use high-definition televisions?
A: No. Revolution's sensory technology does not interface with TV scan lines, as is the standard with traditional light guns. Because of that, light gun games are entirely possible with Revolution regardless of television type.
video of revolution controller in action: http://media.cube.ign.com/articles/651/651334/vids_1.html
how they did powerglove in past:
http://www.angelfire.com/ok2/stepinto/PowerGlovePage.html
The designers settled on two ultrasonic transmitters spaced about 3 inches apart on the glove above the knuckles, and two receivers on a 1 ft-long "L-bar" placed on the television's top.
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"Each one of the receivers, or microphones, on the TV set has its own little stopwatch," explains Gentile. "We throw out a beep from the transmitters on the glove and clock them. When each of the microphones receives the signal, it stops the clock. Based upon the difference in time between when each of the microphones detects the beep, we use a triangulation formula to determine where the hand is in 3-D space."
http://www.gamesradar.com/news/default....id=2&articleid=37344&subsectionid=2504
How is movement of the controller detected?
We use Bluetooth technology to communicate between the controller and what we call a 'sensor bar', which has two little sensors on it that are maybe a foot apart. These sensors can be detached from the bar and they can be above the TV or below the TV - it doesn't really matter.
There's really no set-up other than just putting the bar by the TV. There's no calibration for size or type of TV or anything like that.