evolucion8
Platinum Member
- Jun 17, 2005
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Originally posted by: Cookie Monster
Originally posted by: MonkeyFaces
I have had one major advantage with SLI, which is image quality. Using SLI anti aliasing, you can force applications to render much smoother textures, althought this will reduce performance significantly in addition to weak shader performance.
By no means nVIDIA has no weak shader performance. Considering nVIDIA's 24 Pxiel shaders do just fine against 48 Pixel shaders of the R580, you cant say they have weak shader performance.
If you compare the 7900GTX against the X1950XTX in a pure shader benchmark, ATi will simply crush the 7900GTX, not only because the ATi solutions has more Shaders, is also the efficiency relying on it's smaller pixel shader granularity improving the performance when using dynamic branching. But that's doesn't mean that the same will be reflect in games. You can see that they perform very close in many games, they're so many variables like polygon count, texture fillrate, shader fillrate, only the most efficient architecture will have the edge in performance, so having more shaders or pixel pipelines not neccesarily will mean more performance, look the XGI Volari Duo V8 or something like that, having 16 pixel pipelines loosing miserably against the 8 pixel pipelines 6600GT, or the GeForce FX, having a higher pixel fillrate and higher shader instruction count, loosing miserably against the 9600 PRO in current DX 9 titles like F.E.A.R. and BF2.