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How do you rotate a photo

MIGhunter

Senior member
I have a photo that I want to combine with another photo. The only problem is that they are taken from oposite angles. I need to rotate it so that they match. How do you do this. I DON"T need to rotate clockwise or counterclockwise. What I need to do is rotate in 3D, i.e. push the top of the picture backwards and pull the bottom forwards. I can make a rotating GIF that does what I want but I need it to be a still photo and to rotate it slightly so that I can combine it with the other one. Thanks for the help.
 
If you're asking what I think you are (Make it look as if the camera was lower than it actually was when the picture was taken), you can't do that.
 
That sounds like a really "specialty" type of program.

I imagine it is "somewhere" in professional applications beyond Photoshop because I have read something about it. But I have no clue even where to start looking for the info. Anyway, consider it a bump because I am somewhat interested if there is an app that will do what you want.





RealSoft has some tools that import jpg, bmp, targa, gif, cineon, ppm, iff, and more and allow for 3D manipulation - looks interesting - but expensive - fortunately there is a Demo.


You might also do a google search on 3d rotation . . . this isn't what you are looking for - but interesting.

edit: Yep, RealSoft has what you're looking for I think (see if the following "covers" it):

Object handles for easy and accurate mouse transformations in object space.
Powerful and general transformation tools for manipulations in arbitrary orientations: move, rotate, scale, shear, mirror.
Freeform deformation tools: circular bending, bending by projection to or distance from an axis or point, several bending shape envelopes available such as parabola, noise, hemisphere, bell, etc.
Tool for surface displacement defined by bitmap image.
Freeform deformation lattices using an arbitrary curve/surface or a special-purpose 3D lattice object.
Collision deformation integrated with modify tools: move a mesh against a sphere to make a bump on it. Advanced instancing - instances can be point edited.
Procedural creation of object copies or instances with symmetric displacement/rotation.
Point group object.
Tube tool for procedural creation of circular tube.
Full featured macro system: macros can be recorded from GUI actions and they can be connected to hotkeys, buttons, menus or other GUI elements.
Powerful snap tools including box/lasso/nearest point selector.
Snapping to user defined averages of existing points.
Snap to curve.
Coordinate locking in object/world/view space.
All snap/lock modifiers can be combined.
Support for unlimited number of predefined and user defined grids supporting color cycling option and automatic drawing-density clipping.
Context sensitive numeric input for accurate modeling.
Expression and formula evaluation built into the numeric input system.
The measuring system supports meters, centimeters, millimeters, inches, and feet.
Cartesian and polar coordinates.
Perspective/parallel projections.
Perspective editing using arbitrary mouse coordinate input planes or object handles.
Mouse coordinate input by user defined input planes, to snapped 3D points, or to underlying surfaces.
Versatile tools for input plane management: input plane objects for storing predefined orientations, match to view orientation, match to object orientation, match to surface tangent, match three points, etc.
Extensive set of visual orientation guiding options: auto-clipped ground plane, scale dependent/independent coordinate system, grid origin, focal point of view.
Real-time view backdrop images for modeling aid.
User-definable clipping range (near and far distance)
Easy and comprehensive view navigation: view specific 'native' spaces which can be easily redefined as suitable, predefined front-back-left-right-top-bottom views, auto focus, clip range focus, several zoom in/out tools, two-directional matching to object geometry (e.g. camera/spotlight view), interactive pan/zoom/rotate/bank by mouse, control buttons or numerically, camera tracking, multiple cameras.
Single-, tri-, quad- or arbitrary n-viewport combinations supported.
The best available hierarchical scene data construction and management system supporting drag& drop.
A full-featured built-in script language 'RPL' included.
Undo/Redo with unlimited depth.
Unlimited number of objects, points, light sources, materials per object, windows etc.
. . . and more!

rolleye.gif



 
In photoshop there is a '3d transform' (or something like that) tool. It may be in the elements version, I saw it in the full ver though. I used it to take a logo that was facing directly straight ahead, and twisted about its y axis so it looked like it was on a wall facing off to the side.
 
I've been using Ulead's iPhoto Plus 4 for a few years now - it came with a scanner I got awhile back. It's got some functions that let you click on a corner of a picture and stretch it - it can sort of simulate a 3d angle change that way. I have no idea what their current photo software is like though.
 
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