Originally posted by: ShawnD1
Originally posted by: dj2004
How can you enjoy Fallout 3 so much yet despise Oblivion? Fallout 3 is essentially Oblivion with guns in a more modern setting.
Lots of little things. I'm inside a building, the red quest arrow tells me to go outside. I go outside. Now the little arrow tells me to go back inside. What the fuck. The quests are so generic and vague that I have no idea what I'm doing. The one I'm doing right now says help a guy get into the gate house so we can open the gate to a castle. Ok then. How the hell do I do that? The quest arrow has me running in circles, the guy with the key just ran off and
disappeared after I talked to him, the guy leading this operation keeps asking if I'm ready yes/no then doesn't do anything when I say yes.
As the AVGN would put it, this is a "where the fuck do I go?" game. I just need to abandon this quest until later because I can't figure out what the hell I'm supposed to do.
Another difference between this and fallout is that fallout's combat system wasn't completely broken. This game seems to focus on melee combat, but melee combat sucks. I've leveled my sword skills several times now and it's
still far weaker than the magic spell I started with at the beginning of the game. The bow isn't much better. It does no damage, you can't block very well with it, so basically you're dead if you try to use that. The only viable way to kill anything in this game is with a shield and magic. Fallout was like that too where you need a gun, but at least it had variety. My character in Fallout is carrying like 10 different ranged weapons. In Oblivion, I have 1 ranged magic attack and 1 close range magic attack.
Another problem is that if you make 1 mistake early in the game, the whole game is pretty much over. I stole some items from a guy's house, just like I would in Fallout, and somehow all of the guards in the entire world know that I did that. They confront me with a fine of 3000 gold (more money than you'll make in an entire day of playing the game), and since I can't pay that, I need to just kill the guard. Yay, now the fine is double what it was before and I'm pretty much banned from every city in the game because of it. Fallout did not have that problem.
When you spend time, lots of time playing Bethesda games you will understand that the real patches are the modifications made by the community. All the issues you've mentioned I remember experiencing them in the vanilla game, but a word of advice from a veteran (I do pretend so) Elder Scrolls player (from Morrowind to Shivering Isles) and Bethesda supporter (yes, I do like them, but they need to spend more time on testing and leaving their obsession with Consoles),
never play a vanilla un-modded Bethesda game, ever. I know lots of players who tried playing Oblivion on the XBOX360 first, and those poor bastards didn't know what they were missing, some of them switched to the PC version, for those who did have a PC capable of running it, and then they were blown away by the variety of mods out there and how much the game can be changed.
I mean, seriously, Morrowind and Oblivion are certainly amongst the most modified games of all time, at the very top with such games like the original Half-Life and other GoldSrc-based games along with the famous DOOM and Quake era of mods and clones. It's literally a sandbox product, it comes as-is, but you still need to buy all the furniture to fill up your otherwise empty house, you still need to buy the wheels and fuel for your car, I could use other analogies but you get the point, Morrowind and Oblivion at release were never considered "completed" games, too much obvious missing stuff, and in fact the first "mods" that came out for both Morrowind and Oblivion along with Fallout 3 as well were more "fixes" than custom content and assets based on the very imagination of the modder(s), at first the community had to fix the Consolized interface, the broken leveling system, and so on, and then only after two or three months are the "real" mods coming out.
It's always been like that, it's part of Bethesda's history, and it's neither a great nor a pathetic one, it's just "theirs", it's how it works with them, it's their way of doing things, either you adapt to and like it, or you don't and you ignore their games because you as a player don't feel (and understandably so) like looking for and downloading and installing properly and activating dozens of mods before you actually get to play the damn thing. It's not for everyone. So the "lazy" people or the players who just don't want to try mods will pay the price of getting bored real fast. To repeat myself again, use mods, look for them, go at TES Nexus, the web-site, and search for mods, use filters, browse the results by popularity or downloads or ratings, get the "big ones", the most updated and "alive" ones, install mods, try them, if you don't like one or more then uninstall and try others, it's a process of elimination, it's that simple, but it's time consuming, it's the real downside to it.
If you don't do that and keep playing the vanilla game, then so shall it be, you'll get bored and that's a guarantee.