• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

How come Purevideo Decoder never works in Hardware mode with ffdshow?

TheRyuu

Diamond Member
I'm not really sure if everyone has this problem, but Purevideo Decoder never seems to work in hardware mode when I use ffdshow with it.

Why not? Is it because of some hardware limitation or is the software just too stupid to figure something out? 🙂

Not that it's really a problem, my dual core Opty has plenty of CPU power (with some to spare), but I'm just curious why it never works in hardware mode.
 
It's a known issue that hardware acceleration will not be engaged if ffdshow is used. I think it applies to ATI as well, not just nvidia's Purevideo.
 
Originally posted by: Goi
It's a known issue that hardware acceleration will not be engaged if ffdshow is used. I think it applies to ATI as well, not just nvidia's Purevideo.

I know it's an issue, I'm just wondering why it doesn't work.
 
Originally posted by: wizboy11
Originally posted by: Goi
It's a known issue that hardware acceleration will not be engaged if ffdshow is used. I think it applies to ATI as well, not just nvidia's Purevideo.

I know it's an issue, I'm just wondering why it doesn't work.
I'd guess the ffdshow guys haven't programmed it to be DXVA aware.
 
ffdshow's advanced rendering and "hardware accelerated" video are alternate methods for the same thing - rendering the incoming DVD data onto the screen surface. Thus, it's either this or that.
 
Originally posted by: Peter
ffdshow's advanced rendering and "hardware accelerated" video are alternate methods for the same thing - rendering the incoming DVD data onto the screen surface. Thus, it's either this or that.

What do you mean by screen surface? Display context? 3D surface?
 
Whatever - primary screen surface, hardware overlay buffer, DirectX or OpenGL texture. All those strategies are feasible, and in fact are being used.
 
Back
Top