pontifex
Lifer
- Dec 5, 2000
- 43,804
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Originally posted by: QueBert
Originally posted by: TBSN
Hmm, interesting topic.
I remember playing SOF (1or2, I don't remember) that had 'destructible enemies." It did make things more interesting and actually changed the gameplay, but most of the time it was just over-the-top gory. But especially in games that have swords, melee fighting, etc. there should definitely be destructible enemies.
There are those who would complain about the possibility of too much gore, though. My take on it is this. If games take on a more realistic rendition of violence, then perhaps the actual games themselves will change. As games become more and more interactive, the possibility for gameplay that excludes mowing down fields of enemies will become the norm. But then again, people like pretend killing, myself included (I play CS:S, HL2, etc.) I found SOF a little too much, however (it was a little disturbing).
SOF was a little too much, but for what it's worth it was realistic, in a lot of FPS's if you blast somebody point blank with a shutgun they fall and die, in SOF they blow back and usually loose a limb or something, much more realistic. Gory? hell yes, but I found it better than shooting somebody in another game and having them die with no sign of bullet holes and zero blood.
SOF III is going to raise the bar for realism, from the preview I read if they leave it as it is. The game could end up with a AO rating, definitely M at the lowest.
A shotgun blast isn't going to send you flying back and it most likely won't blow off a limb unless its liek point blank, so its not really realistic in that aspect.
