DangerAardvark
Diamond Member
The FPS genre hit two milestones in 2001. One was Geomod in Red Faction. The other was the damage model engine in Soldier of Fortune. In other words, destructible environments (including walls, floors and ceilings) and realistically (the actual execution was over-the-top, but the technology could have been implemented in more realistic situations) destructible enemies.
Both of these should have been standard in every serious FPS since, but have been crippled by two things: the need to deviate from conventional level design that comes along with destructible environments, and fear of backlash from a realistic portrayal of gore.
But this is 2007, and here we are on the precipice of another generation of FPS games, and this shit STILL isn't standard. Crysis comes out soon, and the game looks like it completely lacks any sort of creative vision, so I haven't read up on it. So, does it have these two things?
Both of these should have been standard in every serious FPS since, but have been crippled by two things: the need to deviate from conventional level design that comes along with destructible environments, and fear of backlash from a realistic portrayal of gore.
But this is 2007, and here we are on the precipice of another generation of FPS games, and this shit STILL isn't standard. Crysis comes out soon, and the game looks like it completely lacks any sort of creative vision, so I haven't read up on it. So, does it have these two things?