How can Zerg take on Protoss anyway??

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dfi

Golden Member
Apr 20, 2001
1,213
0
0
Originally posted by: funks
Orcs owns you!

Younger peeps seems to like starcraft more than warcraft..

I tried to like war3, I really did. I tried hard. I wanted to like it, but imho it really is an inferior product when compared to starcraft. I played it for 9 months before I finally said "enough!" and went back to starcraft.

War3 would've been a lot more fun the way I imagined blizzard was planning on making it: very low unit count (around 20 or so, excluding workers), where practically every unit is a hero. A group of heroes out on a mission (think lord of the rings type group). Every hero unit has a very specific purpose (counter other race) and needs to be microed. Obviously very micro intensive. No creeps, just gaining experience through researching upgrades and levels.

dfi
 

dfi

Golden Member
Apr 20, 2001
1,213
0
0
Originally posted by: cr4zymofo
Any body still playing? I just went and bought the set... installing it and should be ready in a few... let me know.

Aw... I'm about to play now. My name is "dfi" on west, and "dfi2" on east.

dfi on anandtech
 

littleprince

Golden Member
Jan 4, 2001
1,339
1
81
Since he has carriers you should be fairly teched up. Theres a million ways. Just build a combo of things, devourers are great because they slow down the carriers, and multiply the hits on them. Mutas do ok damage against them once they've been hit with the dev acid. Also queen for the green thing (cant recall name right now), defilers for swarm, and a few hydras and that carrier group should go down fast.
You can also attack the cannons in the same manor. swarm in front of them, move hydras in, a couple guards on top, should be easy. Watch out for dumping your guys all in one swarm and getting swarmed though.

WHY THE HECK YOU LETTING HIM BUILD UP 2 million carriers in the first place? Sounds like one of those boring $$$$ maps, where newbs dont do anything for 20 mins
 

BaboonGuy

Diamond Member
Aug 24, 2002
4,125
0
0
i assume this is BGH, well zerg is all about SPEED baby! work on your builds! BGH the best zerg build i'd say is the dual hatchery at 12 and pool right after at 12 too. you can either dual hatch expand, which is harder to defend but much much better in the end or you can just camp in your base. harass with zlings early, perhaps a full-on rush would kill toss too. after you get your econ going pump those hydras and rush with like 30 of them and dont forget to upgrade them with dual evo chambers (UPGRADES MAKE THE DIFFERENCE ON BGH) or you can go lurkers and drop them in their min line with lurks quick OR you can drop hydras quick (which is nice against toss because you drop about 30 hydras kill their nexus and get out and boom game won) OR you can go mutas quick and eat their probes alive.

takin out economies in sc is very very very effective, and whatever you do NEVER try to battle a protoss if you're just gonna build up and up and up. its VERY hard, especially in the skies where a combination of carriers/corsairs/scouts is almost impossible to beat.
 

0roo0roo

No Lifer
Sep 21, 2002
64,795
84
91
Originally posted by: dfi
Originally posted by: funks
Orcs owns you!

Younger peeps seems to like starcraft more than warcraft..

I tried to like war3, I really did. I tried hard. I wanted to like it, but imho it really is an inferior product when compared to starcraft. I played it for 9 months before I finally said "enough!" and went back to starcraft.

War3 would've been a lot more fun the way I imagined blizzard was planning on making it: very low unit count (around 20 or so, excluding workers), where practically every unit is a hero. A group of heroes out on a mission (think lord of the rings type group). Every hero unit has a very specific purpose (counter other race) and needs to be microed. Obviously very micro intensive. No creeps, just gaining experience through researching upgrades and levels.

dfi

i agree, i just couldn't get into war 3, it seemed to be the inferior game.
 

BaboonGuy

Diamond Member
Aug 24, 2002
4,125
0
0
Originally posted by: 0roo0roo
Originally posted by: dfi
Originally posted by: funks
Orcs owns you!

Younger peeps seems to like starcraft more than warcraft..

I tried to like war3, I really did. I tried hard. I wanted to like it, but imho it really is an inferior product when compared to starcraft. I played it for 9 months before I finally said "enough!" and went back to starcraft.

War3 would've been a lot more fun the way I imagined blizzard was planning on making it: very low unit count (around 20 or so, excluding workers), where practically every unit is a hero. A group of heroes out on a mission (think lord of the rings type group). Every hero unit has a very specific purpose (counter other race) and needs to be microed. Obviously very micro intensive. No creeps, just gaining experience through researching upgrades and levels.

dfi

i agree, i just couldn't get into war 3, it seemed to be the inferior game.

what you described though, groups of heroes on missions, is what the customs are about. thats the only redeeming factor of war3 imo, the customs. playing DOTA or TOB (tides of blood) is just wayyy fun because it is just one hero and getting items/upgrades/skills, then battlin it out with the enemy heroes.
 

dfi

Golden Member
Apr 20, 2001
1,213
0
0
Originally posted by: BaboonGuy
Originally posted by: 0roo0roo
Originally posted by: dfi
Originally posted by: funks
Orcs owns you!

Younger peeps seems to like starcraft more than warcraft..

I tried to like war3, I really did. I tried hard. I wanted to like it, but imho it really is an inferior product when compared to starcraft. I played it for 9 months before I finally said "enough!" and went back to starcraft.

War3 would've been a lot more fun the way I imagined blizzard was planning on making it: very low unit count (around 20 or so, excluding workers), where practically every unit is a hero. A group of heroes out on a mission (think lord of the rings type group). Every hero unit has a very specific purpose (counter other race) and needs to be microed. Obviously very micro intensive. No creeps, just gaining experience through researching upgrades and levels.

dfi

i agree, i just couldn't get into war 3, it seemed to be the inferior game.

what you described though, groups of heroes on missions, is what the customs are about. thats the only redeeming factor of war3 imo, the customs. playing DOTA or TOB (tides of blood) is just wayyy fun because it is just one hero and getting items/upgrades/skills, then battlin it out with the enemy heroes.

Oh ya, I totally agree. After a while I ended up playing more customs than anything else. But in a custom you only get 1 hero to control, at least last time I played. If you could control 8 or 12, along with keeping your base (I'm thinking more of a camp really) alive, then that might be really fun.

Actually, maybe not THAT many heroes. To elaborate more, I'm thinking maybe 4 or 5 heroes, with a handful of regular units. So you would have your 4 heroes, a few footmen, a few knights, a few spellcasters, putting your army count at about 15-20. Make the maps such that it has high ground, cliffs, choke points. In addition, there are things like ambushes; hiding in bushes, bridges and passageways that require the troops to cross in single file and therefore be easily trapped, and being attacked from behind doing more damage or having a penalty. Units should only see what's in front and to the side of them, never behind. Anything directly behind is in the fog of war. Limit the side vision so that a flank attack might do more damage or have some sort of momentary penalty as well. This is the sort of thing I imagined when I saw "RPS".

dfi
 

LordJezo

Banned
May 16, 2001
8,140
1
0
Originally posted by: dfi
Be sure to let us know how you do, Jezo.

dfi

Game was a disaster.

First no one waited until 10 and started 15 mins early so the people who wanted to come didn't make it.

Then everyone kept starting and quitting the matches a bunch of times

Then people kept lagging out

Then I gave up and went to bed.
 

Kelemvor

Lifer
May 23, 2002
16,928
8
81
Main thing when fighting carriers is to manually make your units attack the carriers themselves. If you just have them go to auto attack, they will attack all the little things flying around which doesn't do you any good.

Personally I love getting a full group of Guardians and a full group of the other flying things that can shoot air unites. Guardians have the range that they can kil any ground unit without getting attacked. Then if an air unit comes in, use the other group.

Unstoppable if done right with the reserves to keep popping them out.

But of course I do the same thing with a full group or carriers + 1 of the invisible dudes.
 

PlatinumGold

Lifer
Aug 11, 2000
23,168
0
71
Originally posted by: dfi
Originally posted by: BaboonGuy
Originally posted by: 0roo0roo
Originally posted by: dfi
Originally posted by: funks
Orcs owns you!

Younger peeps seems to like starcraft more than warcraft..

I tried to like war3, I really did. I tried hard. I wanted to like it, but imho it really is an inferior product when compared to starcraft. I played it for 9 months before I finally said "enough!" and went back to starcraft.

War3 would've been a lot more fun the way I imagined blizzard was planning on making it: very low unit count (around 20 or so, excluding workers), where practically every unit is a hero. A group of heroes out on a mission (think lord of the rings type group). Every hero unit has a very specific purpose (counter other race) and needs to be microed. Obviously very micro intensive. No creeps, just gaining experience through researching upgrades and levels.

dfi

i agree, i just couldn't get into war 3, it seemed to be the inferior game.

what you described though, groups of heroes on missions, is what the customs are about. thats the only redeeming factor of war3 imo, the customs. playing DOTA or TOB (tides of blood) is just wayyy fun because it is just one hero and getting items/upgrades/skills, then battlin it out with the enemy heroes.

Oh ya, I totally agree. After a while I ended up playing more customs than anything else. But in a custom you only get 1 hero to control, at least last time I played. If you could control 8 or 12, along with keeping your base (I'm thinking more of a camp really) alive, then that might be really fun.

Actually, maybe not THAT many heroes. To elaborate more, I'm thinking maybe 4 or 5 heroes, with a handful of regular units. So you would have your 4 heroes, a few footmen, a few knights, a few spellcasters, putting your army count at about 15-20. Make the maps such that it has high ground, cliffs, choke points. In addition, there are things like ambushes; hiding in bushes, bridges and passageways that require the troops to cross in single file and therefore be easily trapped, and being attacked from behind doing more damage or having a penalty. Units should only see what's in front and to the side of them, never behind. Anything directly behind is in the fog of war. Limit the side vision so that a flank attack might do more damage or have some sort of momentary penalty as well. This is the sort of thing I imagined when I saw "RPS".

dfi

WC3 focused too much on the Eye Candy and not enough on the game play. it just isn't interesting to play, 3d is good and all but i don't like a game that feels sluggish. i always prefer games that react better and has less eye candy than a game that sacrifices reaction times for eye candy.

3d is good and all but to what purpose?? did they really need 3d to make WC3 interesting. imagine WC3 with all the pieces you get etc, but 2d like SC. If it felt more like SC i probably would have stuck with it longer. (btw, it's not my PC, i have a 2700+ with 512 MB ram and ATI 9700 AIW) my rig should have been MORE than sufficient to handle this game.

WC3 was a HUGE disappointment for me.
 

glugglug

Diamond Member
Jun 9, 2002
5,340
1
81
The 3D part of WC3 seems really just wedged in. Does anyone really use a view angle other than directly overhead? No, of course not, because you end up seeing less of the bottom section of the map you're looking at.

The 3D aspect is so minimal there is absolutely no reason they couldn't have the same level of eye candy on a circa 1993 system. Considering that it is WAY sluggish.

If they let you zoom in/out farther, then it would be cool.
 

PlatinumGold

Lifer
Aug 11, 2000
23,168
0
71
Originally posted by: glugglug
The 3D part of WC3 seems really just wedged in. Does anyone really use a view angle other than directly overhead? No, of course not, because you end up seeing less of the bottom section of the map you're looking at.

The 3D aspect is so minimal there is absolutely no reason they couldn't have the same level of eye candy on a circa 1993 system. Considering that it is WAY sluggish.

If they let you zoom in/out farther, then it would be cool.

agreed, the 3d aspect did not ADD to the game in ANYWAY and it was minimal but it as you said, it is WAY to sluggish.
 

LordJezo

Banned
May 16, 2001
8,140
1
0
All the 3d did was cause lots of people I know not to be able to run the game.

They can and still do play starcraft but are unwilling to update their processor/videocard to play warcraft iii.

playing starcraft these past few weeks just goes to show you that fancy graphics are in no way needed to make a good game. just looking at battlenet and seeing how many people are playing a 6 year old game shows that too.