AyashiKaibutsu
Diamond Member
- Jan 24, 2004
- 9,306
- 4
- 81
It's merely a thread about the odd criteria people use to "review" games, with arguments which don't make any sense! D3 just the prime example.
The only problems i had with D3 was the fact that Act I was boring as shit and my crappy internet DCs all the time, so have to replay entire sections. However, the game picks up so much after ACT I. And you gradually train yourselves to ignore the sudden lag spikes and jittery framerates. Can't wait to finish nightmare and hop on to the next difficulty.
you have to train yourself... to enjoy a game you paid money for? Really? So glad I didnt buy it!
I didn't realize good graphics meant a good game.
Graphics are in no way shape or form a representation of an enjoyable game.
I get the whole "the game is better at harder difficulties" thing. I can appreciate the fun of getting better gear and ultimately going toe to toe with other players. I agree that those aspects are fun, but if the base game is mind numbingly boring, longeveity will be compromised. .
I think you are confused. You PAID for permission the second you bought the game. But having paid for permission, does not guarantee that you will actually be able to PLAY the game. A lot of people have paid for permission, yet still been unable to play the game due to server issues, latency and connectivity/password issues. Not to mention hacked accounts and troubles surrounding them. Just because YOU have had very few issues, it doesn't follow that EVERYONE has had very few issues. For some the issues have been both extensive and pervasive.I got "permission" the second i bought the game, and so got my wife and our guild mates from WoW. Aside from VERY few issues, we can play the game any time we want.
Um…. This statement is utterly wrong on so many levels. I can play a LAN game with no external connectivity. Not so with Always online. That is why it is called Always online. With Diablo 1 & 2, I could set up a local area network and play with 5 guys in my apartment. We could do it when the cable lines were down. We could do it when the Blizzard servers were down. We could do it without having to worry about authentication on any external server. And we could do it with zero fear of being intruded upon by external gamers. I could have a friend come over and play on my game without registering his/her id and information with Blizzard merely for a one off game. And I could play a lan game with a bunch of guys in the middle of the friggin woods with no internet connection what so ever. I could pick whatever name I chose, regardless of it's 'Appropriateness'. I wouldn't have to deal with 'Battle Tag' names with digits on the end of it. And 10 years from now, I can go back and play even if Blizzard is long gone the way of the Dodo. This is more than ‘a Technical matter’.I myself am a HUGE co-cop play fan, but lack of LAN play is only a technical matter - it's utterly and entirely irrelevant HOW you play a game in co-op, whether via LAN or other means.
Which is funny, because I have seen people complain about BF3 being always online.(Do people complain about lack of LAN play for BF3??? Oh wait..no!)
I am guessing you are a younger player. For those of us who have been around for a while (say anyone who has played games for more than the last two years or so), these ‘Shenanigans’ are very easy to handle and are not a problem to deal with. And are usually cake. But maybe I am jaded because I used to have to deal with BBS and the like.In fact, many newer games do not offer LAN anymore but other ways where people connect via a server or similar...but then still being able to play co-op with others.
The few real "LAN" games we have are actually all weird in terms how to connect to your mates...eg. borderlands and some others, you need to specify the IP address and other shenanigans...while there are better ways where people connect centralized and then to each other. In terms of game play..again its not relevant really.
Diablo III does take a little while before it start's to shine. Things really don't start to happen till you hit lvl 60/ beat hell mode. Everything up to it is a bit of a grind. Playing with some friends can take the monotony out of it between that time and will help you push through the lower difficulties more easily.
My question is, why couldn't Blizzard have created that sort of "shine" on the first playthrough? Why should I have to subject myself to hours and hours of grindy gameplay before strategy starts to take a larger roll? Shouldn't the first playthrough have been the most dynamic from a singleplayer gameplay aspect, with successive playthroughs the venue of advanced players and completionists?
It makes me think that Blizzard, knowing how short the story game is, purposely held back early progression in order to convince people that multiple playthroughs are intended and that one playthrough is not nearly enough to see the content (gear, abilities, etc) they held back. I think Diablo 3 has become the "Call of Duty" of action RPGs, and people are eating it up. Considering D3 sales, I guess it all sort of makes sense.
Had any other developer told people that they needed to play through their game 2-3 times before getting to the good stuff, there would be an uproar.
I'm actually kinda looking forward to TL2 because of the fun I'm having in D3..
Gonna pick up the 4x4 pack so the kids can play as well. Anyone know of a more accurate release date than "mid 2012"?
