Here are my Fraps FPS results with an in-game benchmark from a later game level in CoJ:
Code:
VSYNC
On Off
61 97
60 90
57 101
60 96
58 83
60 83
60 90
60 115
60 109
60 121
60 115
58 95
60 78
60 70
49 59
31 51
30 52
30 53
29 50
31 50
29 50
30 48
30 48
30 48
30 47
30 47
29 39
30 39
30 43
47 61
30 45
29 36
30 39
30 40
30 42
30 41
30 41
30 37
30 39
30 45
51 70
31 46
30 47
30 43
48 66
33 59
38 59
38 53
33 61
43 54
30 44
30 49
29 47
31 42
29 38
30 37
30 38
30 37
30 36
30 38
You can see the left column's results (vsync
on) are overwhelmingly ~30 FPS or ~60 FPS, and those that aren't are just Fraps noise since we know it's not 100% accurate. Also in every case where the left column is ~30 FPS, the right column has an in-between value (i.e. between 30 FPS and 60 FPS).
Again, these are in-game results and exactly mirror what I see in every game level I've played in CoJ. So either Toyota's video wasn't using vsync, or he has a magic version of vsync that is quite special.
I am NOT denying or arguing about how it is supposed to work. if those files show it doing what it is supposed to then great.
You're flat-out trolling now, so stop it. Your own benchmark results show the framerate alternates between 30 FPS and 60 FPS with vsync, but you're still claiming it doesn't happen in game. If it's not happening in-game then what is Fraps measuring?
To put it perfectly bluntly, I don't believe you had vsync enabled in your video. More than likely you're genuinely confused, like you were when you mixed up the labels on the two benchmark results.
I also think you're genuinely confused as to what I mean when I say "it's either 30 FPS or 60 FPS". You also don't appear to understand what benchmarking noise is, nor do you understand how it relates to averages.