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PC Data on 1999 gaming growth
The numbers from the game industry are in for 1999, and PC Data has analyzed the information extensively. The market research firm has some interesting comments, as well. According to PC Data's latest press release, the growth of the game industry was due almost exclusively to growth in the videogame market, not the computer game market.
The overall numbers were good -- last year, the sale of console and PC games topped more than
US$7.4 billion last year, up more than 20 percent from 1998. Of that, 50.5 percent of the revenue was culled from the sales of console video game software -- US$3.75 billion overall. Video game hardware made up 30.9 percent of the revenue, and PC game software (including Mac games) comprised the remaining 18.6 percent.
PC Data cites Nintendo's hand-held Game Boy system as the big winner for 1999 -- the platform saw 185 percent growth for software sales. Nintendo also came out on top for video game software sales -- its titles made up the top five best-selling videogames of the year. Sony came in number two, with 13.9 percent of unit sales.
So, with all the attention focused on videogame systems, did the PC game market languish last year? It depends on who you talk with. Havas Interactive, the owner of Blizzard Entertainment and Sierra On-Line, grabbed top honors in the PC game market with two best-sellers and 15.7 percent of the revenue for PC games in 1999. Electronic Arts came in a respectable second with 14.3 revenue share.
PC Data cites the strength of the videogame market to Nintendo's deep discounting of its Nintendo 64 game console, the introduction of the Sega Dreamcast, and the phenomenal success of Nintendo's Pokemon games.
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