<< Yes, but it doesn't work. Run UT in D3D with the framerate counter running. You'll never go over your refresh rate. >>
That's because UT for some reasons uses it's own VSync, that is driver irrelavent, if you got into your unrealtournament.ini file and under the heading:
[D3DDrv.D3DRenderDevice]
Change
UseVSync=False
to
UseVSync=True
This disables vsync, worked for me, and I'm using the 23.11s, WinXP and not a single crash in any 3D application/game.
--Mark