- Feb 27, 2003
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"Lit by LEDs, this 2880x900 monster is well over three feet wide and is said to have an other-worldly .02ms response time"
Originally posted by: spittledip
how many threads are people going to make about this? dont think it is a big deal really. it isn't like some leap in technology or anything...it isn't even technological progress at all. A big curved monitor! wow!!!
Originally posted by: postmortemIA
those are two 1440x900 cheap monitors combined into one![]()
Originally posted by: TheSnowman
Funny, he says it is a "seamless curve", but the seams are blatently obvious while the guy is playing Crisis in the last 10 seconds of the video.
Originally posted by: palladium
You probably need a tri-SLI setup to play crysis at that resolution.
The huge FOV means you wind up pushing a lot more polygons.Originally posted by: JAG87
FYI its only 2592000 pixels, which is much less than 4096000 of a 30 inch panel. Its actually just a bit harder than 1920x1200. So no, you don't need anything special.
Originally posted by: taltamir
vertical res is WAY to low for any modern game...
Combine it with the fact that you are gonna be REALLY hard pressed to find game support for this thing... and the fairly high chance of it costing an arm and two legs when it just comes out...
I figure third or fourth generation of this might end up in my house. So, in a few years...
Originally posted by: TheSnowman
Pologons are the triangles that are used to draw the things you see in a 3D image, as illustrated with white outlines here. A wider FOV means you see more stuff on the side, like shown in the mouseover comparison here. Pretty much everything you see in those shots or any other 3D rendering is made out of polygons, and the reason you see more on the sides in the image with the wider FOV is because more polygons are being used to draw those extra portions of walls, ground, sky and such.