Holy heaven - huge curved monitor from Alienware

livingsacrifice

Senior member
Jul 16, 2001
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My boss just sent me a picture of this in email but it was without the crysis stuff on it. I'll have to send him this.
 

tigersty1e

Golden Member
Dec 13, 2004
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Very disappointing that it is only 900 vetical res.

Seems like waste. At least go to 1200.
 

will889

Golden Member
Sep 15, 2003
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I think a much better solution would simply be an LCD design that had the inside frame detachable and also attachable to an identical LCD so that it would blend if you wanted to splice 2x together as one, and yet could be separated and the frame kit could be attached so that would would never know it could be spliced together as one.
 

spittledip

Diamond Member
Apr 23, 2005
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how many threads are people going to make about this? dont think it is a big deal really. it isn't like some leap in technology or anything...it isn't even technological progress at all. A big curved monitor! wow!!!
 

SilentRunning

Golden Member
Aug 8, 2001
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Originally posted by: spittledip
how many threads are people going to make about this? dont think it is a big deal really. it isn't like some leap in technology or anything...it isn't even technological progress at all. A big curved monitor! wow!!!

I don't know, but how many LED lit DLP rear projection computer monitors have you seen? Maybe this means there will be a selection of DLP monitors available to replace the aging CRTs.


 

kylebisme

Diamond Member
Mar 25, 2000
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Funny, he says it is a "seamless curve", but the seams are blatently obvious while the guy is playing Crisis in the last 10 seconds of the video.
 

swtethan

Diamond Member
Aug 5, 2005
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Originally posted by: postmortemIA
those are two 1440x900 cheap monitors combined into one :D

two $150 monitors


Alienware you say? We'll tag it at $2500, someone is sure to buy it!

 

JAG87

Diamond Member
Jan 3, 2006
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FYI its only 2592000 pixels, which is much less than 4096000 of a 30 inch panel. Its actually just a bit harder than 1920x1200. So no, you don't need anything special.
 

Tempered81

Diamond Member
Jan 29, 2007
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Originally posted by: TheSnowman
Funny, he says it is a "seamless curve", but the seams are blatently obvious while the guy is playing Crisis in the last 10 seconds of the video.

yeah, it looks like its in 4 sections of video displays.
 

pcslookout

Lifer
Mar 18, 2007
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Originally posted by: palladium
You probably need a tri-SLI setup to play crysis at that resolution.

Did you see the fps he was getting when playing Crysis on that monitor ? I bet he was running Crysis detail settings all at medium to get even that high of fps.
 

kylebisme

Diamond Member
Mar 25, 2000
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Originally posted by: JAG87
FYI its only 2592000 pixels, which is much less than 4096000 of a 30 inch panel. Its actually just a bit harder than 1920x1200. So no, you don't need anything special.
The huge FOV means you wind up pushing a lot more polygons.
 

sutahz

Golden Member
Dec 14, 2007
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Yeah eqivilant to 2 19" WS monitors slapped together, cut into 4 pieces to make the curve better. They (alienware) say they'll fix the obvious connection points (how you can see its 4 screens put together). So wider FOV means more polygons.. I could google for an attempt at an answer, you care to explain TheSnowman or give a supporting link?
Oh yes, guaranteed rip off. 1.) Alienware 2.) alienware

@TheSnowman but that doesn't explain why a 2880x900 monitor would be harder on a videocard then a 30" monitor. "The huge FOV means you wind up pushing a lot more polygons." Thats your argument.... #polygons is dependant on resolution, no?
 

kylebisme

Diamond Member
Mar 25, 2000
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Pologons are the triangles that are used to draw the things you see in a 3D image, as illustrated with white outlines here. A wider FOV means you see more stuff on the side, like shown in the mouseover comparison here. Pretty much everything you see in those shots or any other 3D rendering is made out of polygons, and the reason you see more on the sides in the image with the wider FOV is because more polygons are being used to draw those extra portions of walls, ground, sky and such.
 

taltamir

Lifer
Mar 21, 2004
13,576
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vertical res is WAY to low for any modern game...

Combine it with the fact that you are gonna be REALLY hard pressed to find game support for this thing... and the fairly high chance of it costing an arm and two legs when it just comes out...

I figure third or fourth generation of this might end up in my house. So, in a few years...
 

swtethan

Diamond Member
Aug 5, 2005
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Originally posted by: taltamir
vertical res is WAY to low for any modern game...

Combine it with the fact that you are gonna be REALLY hard pressed to find game support for this thing... and the fairly high chance of it costing an arm and two legs when it just comes out...

I figure third or fourth generation of this might end up in my house. So, in a few years...

if it costs and arm and two legs, how will i play video games on it!!!
 

qbfx

Senior member
Dec 26, 2007
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Originally posted by: TheSnowman
Pologons are the triangles that are used to draw the things you see in a 3D image, as illustrated with white outlines here. A wider FOV means you see more stuff on the side, like shown in the mouseover comparison here. Pretty much everything you see in those shots or any other 3D rendering is made out of polygons, and the reason you see more on the sides in the image with the wider FOV is because more polygons are being used to draw those extra portions of walls, ground, sky and such.

Um sorry man, but that's not FOV, what you're refering to is just aspect ratio, it doesn't change the field of view. FOV is like mm on a camera lens - it affects perspective, like from 300mm tele lens to a 10mm wide angle lens. However higher FOV means less mm which means more things displayed in front so more FOV means more poligons to be calculated.