It is the correct definition. Anti-aliasing is a technical term with a specific mathematical meaning.No, that is your definition.
The reference sites you quoted have, rather unhelpfully, inaccurate definitions.
It is the correct definition. Anti-aliasing is a technical term with a specific mathematical meaning.No, that is your definition.
It is the correct definition. Anti-aliasing is a technical term with a specific mathematical meaning.
The reference sites you quoted have, rather unhelpfully, inaccurate definitions.
So can you find a reference to the correct definition, and a reference that states FXAA, MLAA, SMAA, and TXAA are not AA methods? Every review site I've read, call them new AA methods.
@bystander36
They are talking about signal processing, you are talking about computer graphics (which can be understood as a subset of signal processing)
And I have a hunch that FXAA could be represented in digital processing as an anti-aliasing filter, restricting signal frequencies/bandwidth.
So I think you are more right than they are
Someone correct me if I'm wrong, and then lets go back to the topic![]()
Well, antialiasing, in every definition I could find, gives no indication of a specific method needing to be used. It makes no mention of using a filter specifically. It may be a method for doing AA, but it is not the only method. At least not anymore.
Anti-aliasing filter is the only thing I could find that mentions specific rules.
I guess you are running into the same thing, as you failed to list an article explaining it.
What I've learned here is that post process anti-aliasing isn't anti-aliasing, but it can actually provide anti-aliasing. I'm glad we sorted out that mess.
Lock this thread up! We're done here!
When you enter the timings manually, does the pixel clock value automatically change? If so, then with a bit of tinkering, you should be able to go higher. The trick is to try and keep the pixel clock under 164hz (16400 in the downsampling tool). Anything higher than 164hz pixel clock will cause the image to display incorrectly, if at all. But since I have no way of testing the downsampling tool, I'd strongly suggest asking someone in the AMD thread if they can reference their timings for higher resolutions. Though I wanted to ask, what are you setting for your HTotal and VTotal values?
Of course. LCDs (and similar) have a fixed pixel grid so technically their native resolution is the ONLY resolution they can display.You sure?
total Htotal = 2080 and Vtotal = 1235, which are the default values. i can successfully get the downsampling tool to register a res like 3840x2160, but if i choose this resolution in games, i get a horribly distorted screen which looks like paint is splattered everywhere and if i don't exit immediately, i have to reset.
recently, i've tried using a program called CRU, which allows for custom resolutions regardless of amd/nvidia and works by overriding .inf files for the monitor (or something like that), this one allows me to set the resolutions as well, but as soon as i set it to 2160p, the pixel rate sky rockets to 592.
the tool includes another tool which is made to allow for much higher pixel rates than the standard 165 mhz. it does this by patching something. anyways, i've tried this, but no dice. everytime i get that horrible, distorted screen, so for now, i'm stuck with 2720x1700.....
edit: i forgot to mention that i can actually play ONE game i have with 3840x2160 resolution -- that game being grid 2, but that is the ONLY game which allows me to do so. strange....