well BFG10K, in older games not useing fsaa would be the waste.
I agree with you there, specifically with the games that don't support high resolutions, and I have absolutely no qualms about using the Radeon 9700's awesome 6x FSAA in these situations. But if it's a choice between high resolution and FSAA, high resolution always takes precedence, even with the Radeon's great implementation. I never enable both of them together unless I'm getting ridiculous performance levels even when both of them are enabled.
These people who say how rubbish FSAA is, I wonder if they have a Graphics card worthy of it?
I've tried almost every single FSAA implementation ever made (through retail cards) and none of them comes close to true high resolutions. Because no matter what implementation you chose you still have the fundamental problem that all of your great sampling algorithms have to generate pixels that ultimately fit back down into your limited screen size.
High resolution is the only true fix because it physically gives you more pixels to use. This increases the renderering accuracy of the image (especially at long range), reduces the associated artifacts caused by the conversion of world co-ordinates (infinite) to screen co-ordinates (finite), reduces pixel popping, reduces texture shimmering, reduces jagged edges and reduces edge crawling. It also sharpens the whole image at the same time, which is something FSAA doesn't (and can't ever) do. In addition very large textures will look much better under straight high resolution than they ever will under low resolution + FSAA.
If you had an infinite resolution you could draw anything you liked at any angle and at any distance and you'd never have any of the problems mentioned above. Of course that's not possible, but we can certainly keep increasing the resolution and things will improve each time. Eventually (probably when each pixel is invisible to the naked eye) you'll come very close to reaching this "infinite resolution goal", if not effectively reaching it already.
Getting back to your comment, some FSAA implementations are better than others and the Radeon 9700 Pro's 6x FSAA is the best I've ever seen, especially since it handles the image quite smartly and doesn't cause excessive blurring when you use it. I will glady use its 6x FSAA when high resolutions are not available. OTOH something like Quincunx just looks like a monkey's rear end and I'd
never use it
I would tend to disagree that CRTs provide better colors (with DVI there's no comparison),
Disagree all you like, no LCD can match the colours, saturation and contrast of a good CRT. How many graphics pros do you think use LCDs when they require precise colour matching? Not too many I'd imagine, if any at all. Also CRTs don't have the issue of blurriness, can run at any resolution you like without distortions (assuming a 3:4 ratio of course) and looking at the screen at an angle other than dead straight on doesn't screw up the image that you see. Have you ever tried looking an LCD screen at a 45 degree angle? It's a totally different world.
and they don't need high refresh rates since LCDs don't "refresh" like CRTs do.
For normal desktop viewing perhaps not, but for games that have framerates then yeah, it makes a huge difference. While I agree that there's a difference between 120 FPS and 60 FPS on a 60 Hz monitor, it's far better to have 120 FPS on a 120 Hz monitor. Framerate is simply the amount of images drawn per second and LCDs are inferior in that respect because their effective refresh rate is much lower than a good quality CRT.
No distortion, warping, geometric issues, and the screen is 100% flat.
That sounds like something any good quality CRT can also provide - a CRT that'll be half the price of the LCD, much bigger and run at far higher refresh rates and resolutions.
not a single game I play at higher than 1280x1024 b/c of performance issues (on a Ti4200p Turbo @ 310/650),
I play games at 1600 x 1200 or higher. Also why should I buy an LCD which limits me to one magic resolution when I could buy a far cheaper CRT that goes higher and to any setting I like?
Also what happens when your Ti4200 can't handle 1280 x 1024? Either you have to suck it up, upgrade your card, or lower the resolution and be greeted with a distorted picture. OTOH a CRT person can just run at 1152 x 864 or whatever 3:4 resolution he/she likes.
CRTs are cheaper, have more options, are bigger, have higher refresh rates and have much better colours.