high ping after a few very short distance hops

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Ohrami

Member
Feb 7, 2014
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Unless you start talking >100ms, you aren't going to really preceive the lag. I'll grant it might be possible to preceive the lag difference between 20ms and 80ms, but even then, you are talking around 17ms per frame at 60fps and human reaction time is significantly more than 17ms. Things aren't likely to be preceivable as "laggy" until you start pushing a 100ms figure or more.
play tribes ascend or any game which uses projectiles and has no lag compensation and if you have a brain you should be able to tell the difference between 5-10 ms

i have no idea why you guys think reaction time has to do with ping

anyway i'd also like to know why some of my friends who live sort of close to me (1 or 2 states away) get lower ping than me in all servers, no matter who is closer

for example i have a friend in pennsylvania who gets a lower ping than me to literally any server on any game whether it's west coast, east coast, or central, is this just because time warner cable is complete garbage? keep in mind he has cheap ass comcast which he shares with like 4 other people while i'm running my own dedicated line and have much better bandwidth than he does
 
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azazel1024

Senior member
Jan 6, 2014
901
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If a person is moving at 36.6ft/sec (25mph, dead sprint for an Olympian), 5ms of lag would translate in to a lead error of just over 2 inches. Unless you are talking trying to shoot down jets, in an FPS, 5ms of lag truely doesn't translate in to a significant difference in leading a target. It maybe the difference between you killing an opponent and them killing you if you both see each other at the exact same instant, have the exact same reflexes and were both aimed at each other already. That's a lot of "exact"ness required though.

I think you'll be fine.

In 20+ years of resonably serious gaming, I've never seen 5-10ms difference of lag matter. I've seen 30-40ms of lag difference mattering, but never something as tiny as 5-10ms.

As for crappy ISP, could be. It could also just be how your local net is setup. That does appear to be a fair number of hops to get out out of your ISPs net.
 

imagoon

Diamond Member
Feb 19, 2003
5,199
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play tribes ascend or any game which uses projectiles and has no lag compensation and if you have a brain you should be able to tell the difference between 5-10 ms

i have no idea why you guys think reaction time has to do with ping

anyway i'd also like to know why some of my friends who live sort of close to me (1 or 2 states away) get lower ping than me in all servers, no matter who is closer

for example i have a friend in pennsylvania who gets a lower ping than me to literally any server on any game whether it's west coast, east coast, or central, is this just because time warner cable is complete garbage? keep in mind he has cheap ass comcast which he shares with like 4 other people while i'm running my own dedicated line and have much better bandwidth than he does

As has been mentioned many times in this thread. It has to do with the number hops, distance between the hops, load on the circuits involved.

If we are sitting in the exact same room and the server is next to us and your connection routes you around the world and mine stays inside the building your ping will be higher than mine.
 

Mushkins

Golden Member
Feb 11, 2013
1,631
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play tribes ascend or any game which uses projectiles and has no lag compensation and if you have a brain you should be able to tell the difference between 5-10 ms

Yeah, uh... no. Sorry. Cold, hard science disagrees with you on this one.

i have no idea why you guys think reaction time has to do with ping
Reaction time doesn't have anything to do with ping. Reaction time has plenty to do with perception. If you have 20ms of latency and a 30ms reaction time, that's 50ms total. Your opponent has 22ms of latency and a 15ms reaction time, that's 37ms total. He saw it later, but reacted faster than you, his shot gets to the server first, registers first, and you die. You would need to have 6ms latency to bring your total down to 36ms for you to be the one who kills him with your shot. Basic mathematics.

The Average human reaction time is roughly 200ms. The fastest measured human reaction times have been in the 110ms to 130ms range.

If you want to be a better FPS player, you should be doing exercises to increase your reaction time, because you're not going to make up the difference playing with your network adapter or windows settings.
 

Ohrami

Member
Feb 7, 2014
25
0
0
Yeah, uh... no. Sorry. Cold, hard science disagrees with you on this one.

Reaction time doesn't have anything to do with ping. Reaction time has plenty to do with perception. If you have 20ms of latency and a 30ms reaction time, that's 50ms total. Your opponent has 22ms of latency and a 15ms reaction time, that's 37ms total. He saw it later, but reacted faster than you, his shot gets to the server first, registers first, and you die. You would need to have 6ms latency to bring your total down to 36ms for you to be the one who kills him with your shot. Basic mathematics.

The Average human reaction time is roughly 200ms. The fastest measured human reaction times have been in the 110ms to 130ms range.

If you want to be a better FPS player, you should be doing exercises to increase your reaction time, because you're not going to make up the difference playing with your network adapter or windows settings.
i literally do not care at all about the increase in the time it takes for shots to reg on the other person unless i'm over 70 or 80 ping, what i care about is the extra leading and the lower rate of fire because game with broken netcode, i really don't play a lot of twitch "dead in .5 seconds or less" shooters like counter-strike so it doesn't really affect me anyway

If a person is moving at 36.6ft/sec (25mph, dead sprint for an Olympian), 5ms of lag would translate in to a lead error of just over 2 inches. Unless you are talking trying to shoot down jets, in an FPS, 5ms of lag truely doesn't translate in to a significant difference in leading a target.
the average speed someone moves in tribes: ascend is over 100 kmph, and it's not uncommon to see over 300 kmph, plus projectiles inherit your speed and direction of motion which is why the extra leading is a pain in the dick also some weapons add your ping time to the amount of time you must wait between shots which means even at 30 ping some weapons can have a considerably slower rate of fire

anyway thanks mens i just wish i could figure out why my routing is always completely retarded and always gives me a way higher ping than most people i know
 
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JackMDS

Elite Member
Super Moderator
Oct 25, 1999
29,545
421
126
The Average human reaction time is roughly 200ms. The fastest measured human reaction times have been in the 110ms to 130ms range.

If you want to be a better FPS player, you should be doing exercises to increase your reaction time, because you're not going to make up the difference playing with your network adapter or windows settings.

QFT

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Refusing to accept reality is more sever problem than High Pings.

If one need to get fast from from NYC to Boston wasting time complaining about the Roads will not get you there faster.

You need really to get there fast, you get a private Jet service.



:cool: