- Mar 29, 2011
- 8
- 0
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Hello all.. I'm in the process of putting together specs for a new machine. I don't need anything cutting edge as far as games are concerned, so the two cards I'm considering are in no way "recent"
. I mainly do photoshop work, some blender and 3DS MAX, and also work in the openSIM simulator environment. I'm also building this on a tight budget (this is a secondary development machine aside from my primary which was built on a much higher budget) so here are my two current top choices:
HIS H467QR1GH Radeon HD 4670 1GB 128-bit DDR3
and
ZOTAC ZT-98GEY3G-FSL GeForce 9800 GT 1GB 256-bit GDDR3
The main difference I can see in the specs is the Stream Processors and Core Clock, the Radeon having 320 / 750MHz vs the GeForce with 112 / 550MHz...
However, the GeForce does have double the bandwidth at 256-bit vs 128-bit on the Radeon, which helps a lot with 3D rendering...
So are these cards basically comparable or does the 256-bit on the GeForce make up for having 1/3 the Stream processors that the Radeon has? Or is having 3x the Stream Processors on the Radeon more valuable for performance over the 256-bit on the GeForce?
The card will be powering 2 24" LED panels, so dual outputs are required, preferably D-Sub or DVI. HDMI is not necessary, though most cards come with it included so that's fine.
I'd eventually like to add a second card for more detailed simulator and rendering work, so CrossFire or SLI would be good, unless it's a very good card to begin with in which case a second card might not eventually be needed... I would also consider running two separate video cards *not* linked by CrossFire or SLI, which would allow me to have separate color calibrations / profiles for each monitor. (I'm not sure if win7-64 allows you to do separate color calibrations on two monitors on a single video card.)
Basically, I do 75% of my work in 2D, though my 2D designwork is almost entirely applied to 3D simulator and game environments, so that's the kind of hybrid graphics environment I'm building for (on a budget). Thanks for any help or insight you can provide, and suggestions for other cards in that price range would be much appreciated.
-7ways
HIS H467QR1GH Radeon HD 4670 1GB 128-bit DDR3
and
ZOTAC ZT-98GEY3G-FSL GeForce 9800 GT 1GB 256-bit GDDR3
The main difference I can see in the specs is the Stream Processors and Core Clock, the Radeon having 320 / 750MHz vs the GeForce with 112 / 550MHz...
However, the GeForce does have double the bandwidth at 256-bit vs 128-bit on the Radeon, which helps a lot with 3D rendering...
So are these cards basically comparable or does the 256-bit on the GeForce make up for having 1/3 the Stream processors that the Radeon has? Or is having 3x the Stream Processors on the Radeon more valuable for performance over the 256-bit on the GeForce?
The card will be powering 2 24" LED panels, so dual outputs are required, preferably D-Sub or DVI. HDMI is not necessary, though most cards come with it included so that's fine.
I'd eventually like to add a second card for more detailed simulator and rendering work, so CrossFire or SLI would be good, unless it's a very good card to begin with in which case a second card might not eventually be needed... I would also consider running two separate video cards *not* linked by CrossFire or SLI, which would allow me to have separate color calibrations / profiles for each monitor. (I'm not sure if win7-64 allows you to do separate color calibrations on two monitors on a single video card.)
Basically, I do 75% of my work in 2D, though my 2D designwork is almost entirely applied to 3D simulator and game environments, so that's the kind of hybrid graphics environment I'm building for (on a budget). Thanks for any help or insight you can provide, and suggestions for other cards in that price range would be much appreciated.
-7ways
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