Help Me Dial In my GPU's

DaveBC

Senior member
Mar 18, 2004
526
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Dual Booting XP From IDE drive and Vista from SATA RAID Stripe.

Both platforms using Nvidia 15.01's (32 and 64bit respectively)

XP 162.18's and Vista 162.22's

3D Mark 06 V110 Nvidia Recommended Profiles in the driver (including Nvidia recommended SLI) Though I have tried all the SLI options - High Performance quality setting.

SLI enabled in the driver, SLI visualization is ON

XP 11497 marks

Vista 69xx marks

I'm dumfounded.

I have uninstalled driver, driver cleaned reinatalled.

Uninstalled ALL Nvida Driver. Reinstalled in this order:

1. Platform drivers, reboot,
2. Forecware drivers, reboot.
3. Enable SLI, reboot
 

JustaGeek

Platinum Member
Jan 27, 2007
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Stick to XP (with gaming) for at least 1-2 years.

Let the 64-bit OS' and drivers mature...
 

DaveBC

Senior member
Mar 18, 2004
526
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Thanks for the reply JustaGeek, I hope your mistaken though.
I been looking forward to using all my memory.
My hardware uses up alot of memory allocation. Doesn't leave much to play with in the 32bit envoirnment.
 

Cutthroat

Golden Member
Apr 13, 2002
1,104
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Looks like your SLI isn't working, I'm not sure if it works with Vista64 drivers and GeForce 7 series yet.

I can tell you Vista is not that far behind in gaming performance. My 3D Marks XP - 12046, Vista 64 - 11800.
 

JustaGeek

Platinum Member
Jan 27, 2007
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I hope I'm mistaken too.

For the sake of you and the others like you.

I do not believe it will become a standard for years to come. There is no (dire) need for it.

Please correct me if I'm wrong, and tell me what is the advantage of 64-bit OS for any of today's and (near - 2 years) future applications.

I only have, perhaps, 3 games that can even touch anything over 2GB - Quake 4, Supreme Commander and STALKER.

2GB upper RAM limit is still deep in the heads of all the programmers... But obviously we have to go through all these pains, our future is undoubtedly the 64-bit computing.

I just refuse to be the "guinea pig" for the driver writers.
 

JAG87

Diamond Member
Jan 3, 2006
3,921
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Originally posted by: JustaGeek
I hope I'm mistaken too.

For the sake of you and the others like you.

I do not believe it will become a standard for years to come. There is no (dire) need for it.

Please correct me if I'm wrong, and tell me what is the advantage of 64-bit OS for any of today's and (near - 2 years) future applications.

I only have, perhaps, 3 games that can even touch anything over 2GB - Quake 4, Supreme Commander and STALKER.

2GB upper RAM limit is still deep in the heads of all the programmers... But obviously we have to go through all these pains, our future is undoubtedly the 64-bit computing.

I just refuse to be the "guinea pig" for the driver writers.


:thumbsup:

note the os in sig. tried vista64, back to xp32 after 2 days.
 

DaveBC

Senior member
Mar 18, 2004
526
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Originally posted by: Cutthroat
Looks like your SLI isn't working, I'm not sure if it works with Vista64 drivers and GeForce 7 series yet.

I can tell you Vista is not that far behind in gaming performance. My 3D Marks XP - 12046, Vista 64 - 11800.

Cutthroat, I figured that must be it as well. Thats is whey I enabled SLI visualization in the driver. But the green bar says its working.

I wonder, could the driver be reporting the "green bar" incorrectly?

JAG87, did you go back to 32bit for SLI's sake?