bystander36
Diamond Member
- Apr 1, 2013
- 5,154
- 132
- 106
As someone who has had 3d vision and now has an oculus rift I think the two aren't even remotely in the same category. With 3d vision I always felt like it was under-supported and ran poorly in most games. For a released product that I spent over $800 to get running well I came away very disappointed with 3d vision.
The oculus in comparison was the first version of an unreleased product and while it wasn't perfect its immediately enjoyable. As soon as you try it you can easily tell it takes gaming to a whole new level. I feel confident VR will take off in a big way- the many different uses for it are insane. You can look around inside famous locations using google maps, play a ton of games, watcfh 3d movies in a cinema, walk along the ocean floor and interact with all the different animals, and of course porn- and that's not even looking at all the business uses. I just don't see how once people try it they won't be hooked. Keep in mind my high opinion of it comes from the super low res original dev kit.
Didn't mean to act as an oculus evangelist- just think I am prolly one of a very few that have had both 3d vision and a rift. Also, to be fair I haven't used 3d vision in 2-3 years and it may have improved a huge deal since. Even though I will agree with the suggestion for Trine- I only played the original on 3d vision but my god it was easily the best title and the first one I showed to everyone who tried it. Kudos to those devs for making a great game that translated very well to 3d.
My point was that both are stereoscopic 3D implementations, which means visually, they can be identical. The Oculus adds head tracking, which is also very cool. If the Oculus Rift takes off, and dev's support it, that means that 3D support is simply a matter of allowing it.