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Hearthstone

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Seems fine to me. If you don't want to play standard mode... then don't. But it gives Blizzard the opportunity to create an environment that's friendlier for new players to get started in as well as makes adding new cards less of an exercise in due diligence ("but what if this card from six years ago and this card from three years ago and this new card all get played together...") and gives them better control over balance (as well as a failsafe - if something is messed up, worst comes to worst it will only be in game ~2 years lol).

Retiring the adventures in their entirety is a surprising decision as it basically means they're willing to stop making money on them directly. And without really extensive crafting "new" players will probably always just be "standard" players. In the longrun, "standard" will become, well, the new standard and "wild" will just be a haven for grumpy mages and paladins who never want to give up their mech and secret decks respectively lol.

I'd say I'm looking forward to standard simply because I think it'll finally give some new deck ideas a legitimate chance to shine as well as put an 'expiration date' on some of the tired combos we've seen over and over and over.
 
It's turning it into the same crap as p2w magic which isn't necessary in an online medium where they could make adjustments at any time.
 
And to a point it becomes more P2W as if you come back after a break you will need to fork over $$$ to get a current deck viable.

Not really. The reason is that if you have a high amount of Classic cards, those will always be usable. In other words, as a new player, you'll want to focus on buying the Classic packs. However, you are right in that if you take a break for a year, the adventures or packs you bought may end up useless in the Standard game.

All in all, I've spent quite a bit of money on this game, and it doesn't really bother me.
 
This is basically what Magic the Gathering and every card game to date has had to do.

Power creep and synergy combos with an ever increasing card base cause problems for new players. Which turns off new players and new players are the life blood of card games. The old veterans have already bought all they are going to buy. Without new players it is only a matter of time before attrition sets in and everyone leaves the game all together. Cause eventually the vets get bored and leave. When enough leave there isn't a big enough player base to sustain games and the leaving then happens in droves. Same concept for any MMO as well.

Just hopefully Blizz doesn't go overboard with various "leagues" for players. Wild and standard should be it. Just pull shit out of standard play if need be to keep the game balanced and fun for new players.
 
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Saying it's for the new players is fine, but it only take a fairly low amount of gold for each adventure to get that entire set so that kinda goes against the helping new player theme.
 
I hate how every matchup i play is against some guy with a pile of rares, epics, and legends. Come on man, I just started a week ago.
 
Saying it's for the new players is fine, but it only take a fairly low amount of gold for each adventure to get that entire set so that kinda goes against the helping new player theme.

I dunno about "fairly low amount of gold" lol, I went the gold route for the Blackrock adventure and it took quite a while to get 700 * 5. Admittedly I don't really do much more than login and try to do a set of dailies every few days but in an absolute best case scenario that's at least a month solid of doing your daily every day if you miraculously got a 100g quest each time. Much more realistically it would probably take twice that if you figure a 50g quest is average.
 
I hate how every matchup i play is against some guy with a pile of rares, epics, and legends. Come on man, I just started a week ago.

I certainly don't have every card in the game, but I feel a bit bad if I know I'm playing against a guy that has a lot of low-end common cards.
 
I thought that the purpose of Arena was to level the playing field. If that is there already, is standard and wild really necessary?

I don't like this move. I can understand sort of why they're doing this, but then, why not just nerf the cards themselves? Or create "negative synergy" relationships between certain cards which prevents them from going together?
 
I hate how every matchup i play is against some guy with a pile of rares, epics, and legends. Come on man, I just started a week ago.

And I think that is the real solution to these problems. Update the matchmaker software to simply pair people who have more similar decks/cards at their disposal for casual play (ranked is still what it is). Then you don't have people who are at a huge card disadvantage playing people who do not. It solves many of the new play friendliness issues because new players will for the most part play other new players. Perhaps add an additional checkbox on the matchmaker portion to toggle this mode on/off.
 
Nice. She was my first crafted legendary, so I used to put her in every single deck I made.

That is one of the reasons that card is so good. There are not many other 6 drop cards that are as good as it is (Emperor is really probably the only one). It causes so many problems to so many decks/lines of play that it is just a great card to play (I mean seriously, there are very, very few drawbacks to playing that card, and I think I only just caused it to happen the other day for the first time (i.e. forcing Sylvannas to steal Majordomo, kill Majordomo and the enemy hero (who now only has 8hp after Majordomo's deathrattle occurred) all in one turn).
 
I thought that the purpose of Arena was to level the playing field. If that is there already, is standard and wild really necessary?

I don't like this move. I can understand sort of why they're doing this, but then, why not just nerf the cards themselves? Or create "negative synergy" relationships between certain cards which prevents them from going together?

There are two issues there: Arena is unranked and it isn't free.
 
Sounds a lot like MTG Type 1 vs. Type 2

This interests me though because I just decided to get back into HS yesterday. I guess I need to buy a wing of Naxx to ensure I will be able to complete that adventure.
 
I think you need to buy/get all the wings before this change occurs. Once this change happens all the other wings that you do not have will simply no longer be available and the only way to get the cards would be to craft them (and since there are so many legendary cards in those wings, it would be quite expensive to get them that way).
 
No, Blizz has said that as long as you have bought atleast one wing, you will be able to buy the rest later (only with gold though).

Also, I would suggest that from now on don't dust anything!
 
So people like me who have bought every expansion, what are your plans for your 'obsolete' cards?

Wild seems like it will be a joke, almost like a tavern brawl. And I don't want to ever see a secret paladin again. So I'm thinking I'll just dust all my naxx and gvg cards.
 
Probably just going to leave them alone. Even if they're retired I won't be surprised to see 'throwback' events in the future and I'm not really pressed for dust. Also I hope they do something for custom/friends tourneys eventually which would give you freedom over what is/isn't included.
 
Yeah, I wouldn't dust anything to be honest and take a wait and see approach. Did they say anything about still being able to purchase packs for the cards that are "retired"? I mean, I don't think I have only opened 2 GvG packs in the last few months. There are a couple legendaries in there that I wouldn't mind having, but are not really necessary (especially now with them essentially being relinquished to "wild").

I am glad I have been focusing on mostly classic legendaries that I had been missing (would really have pissed me off if the last 3 legendaries I had crafted would no longer be used).
 
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I bet Blizzard will be designing some Brawls in such a way to make use of even the most useless cards from Naxx... just so that people are then reluctant to disenchant anything.

I think Ben Brode said they'll be changing around 20-25 cards? I'm not dusting ANYTHING until they change the cards. I'll dust any commons and rares that are changed because they are easily found in packs again.

I disenchanted a lot of extra copies of Classic and GvG cards when TGT was released, giving me 25k dust. I really regret that now since I barely crafted anything for TGT anyways because most of the cards sucked. Some of those extras I may have been able to dust for full value soon...

I'll only be spending gold on opening GvG packs for now, instead of saving it for the next expansion. I'm still missing about 25 cards from GvG, it's better to open GvG packs now and hope that I some of the missing cards.
 
20 sounds high imo, there's some cards I think need tweaked certainly but I don't know that I could come up with that many of them personally.
 
Still thinking that Blizzard should also do a commons league. Only common cards can be used to make decks and put in play. As newb friendly a league as it can get that way.
 
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