JTsyo
Lifer
Warlock is the only class specific legendary revealed a 6 mana 4/4 that reduces the cost of the cards you draw using your hero power to zero. That seems to be really good.
Like the warlock power wasn't broken enough.
Warlock is the only class specific legendary revealed a 6 mana 4/4 that reduces the cost of the cards you draw using your hero power to zero. That seems to be really good.
Like the warlock power wasn't broken enough.
Shaman a lot of card have been revealed but I don't think a totem tribal deck is going to be effective.
What was the lesson on waiting?
3. But most importantly: Highest Rank Bonus
"Beginning this month, each player’s Quest Log will display the highest rank they have reached during the month and recognize their accomplishment. Additionally, we’ll be awarding players who progress past rank 20 with some minor rewards as a way of congratulating them for their achievements. Eligible players will receive a treasure chest at the end of each season containing the season’s Ranked Play card back, one or more golden cards, and some Arcane Dust. What’s in the chest is determined by your highest rank over the course of the season."
Anyway, that's my view on the subject. Most people complain about overload being the biggest problem with Shaman (and I'll agree that some cards definitely have more overload than they warrant), but once you learn to really understand the overload mechanic and to always take it into consideration when making your decisions, you can start to play around it and even use it to your advantage. I love Shaman and I've tried a lot of different decks, but in the end its really the crappy card draw that breaks most decks.
2. New Mechanic - Joust: Reveal a random minion from each deck. The card who initiated the Joust must reveal a minion with a higher mana cost. It's a battlecry effect. If the card wins the joust, it gets a bonus.
For this amazon coin trick, do you need to buy the enitre amount of coins new or can you just get how many you need?. I've got cose to 1000 free from various things so that would cut the price a bit if I could use those.
This new Tavern Brawl seems incredibly skewed toward Handlock. In the Brawl, when your minion dies, you get a random minion that costs 2 less than the one that died. Handlock can play a Mountain Giant (12 cost) on turn 4 or 5 (depending). If that dies, you get one of two 10-cost cards: Deathwing or Sea Giant. Now, to be fair, this same tactic also includes the anti-Handlock card, Clockwork Giant (12-cost, reduced -1 for each card in your opponent's hand). Although, if we end up with Handlock vs. Handlock often, having both in your deck might not be a bad idea. :hmm: