i've only played with warlock and warrior in ranked... my warrior has like 20 victories and the warlock has 140. lets say i have the same defeats then i've played 320 matches
lol
whats the silly hunter combo that is broken?
whats the silly hunter combo that is broken?
Should there be a limit to how many Legendaries you can have in your deck? Seems to me as more is added, you might see half the decks be made of these. They are made powerful because they are rare but they are becoming more likely as time passes.
Not necessarily a combo but the class is just overall ridiculous. When they increased unleash the hounds to 3 mana it was enough to weaken them to the point where almost noone played them.
Now there is:
- Webspinner which gives them a good turn 1 play
- Haunted creeper which is one of the best turn 2 minions. coin out a houndmaster turn 3 to put taunt on it and you win
- Mad scientist (the other best 2 drop) for a 2/2 that once it dies puts a secret into play.
All of this garbage in addition to the insane 0 mana hunters mark means pretty much anyone can derp their way to victory with a cheap hunter deck without much thought.
Should there be a limit to how many Legendaries you can have in your deck? Seems to me as more is added, you might see half the decks be made of these. They are made powerful because they are rare but they are becoming more likely as time passes.
Not necessarily a combo but the class is just overall ridiculous. When they increased unleash the hounds to 3 mana it was enough to weaken them to the point where almost noone played them.
Now there is:
- Webspinner which gives them a good turn 1 play
- Haunted creeper which is one of the best turn 2 minions. coin out a houndmaster turn 3 to put taunt on it and you win
- Mad scientist (the other best 2 drop) for a 2/2 that once it dies puts a secret into play.
All of this garbage in addition to the insane 0 mana hunters mark means pretty much anyone can derp their way to victory with a cheap hunter deck without much thought.
As a Warlock (and a zoo one), what is a good card against hunters? i would say taunt, but that is not the answer, maybe silences? i added 2 owls to the deck becaues of that and i thought about adding the 2/8 one, but its not worth it... it dies from a hunters mark and then i have to fight a savanna highmane (like happened to me yesterday)
the buzzard + UTH costs 1 mana more than hellfire, it can potentially do more damage, it doesnt damage your units, it doesnt damage your heroe and lets you draw cards...
sounds ridiculous when you say it like that isnt it?
Add a scavenging hyena and/or a alpha wolf, and it not only gets the 2 damage for each hound, it gives the scavenging hyena +2/1 as well for each hound that dies, but it requires either a turn 7-8 to pull off or spread between two turns and assume the other player was stupid enough to let the hyena live.
The deck works well, but I don't see it surviving against my shaman deck. With the kill+resurrects, restore to full life+taunt, and spawn copy of the minion on deaths, a zoo just won't work, especially once the 2/8's, 4/8's, 8/8's come out starting as soon as turn 2-3 (got to love sea giants), add in a strong taunt like the 4/6+protection with some of those respawn spells, add the 2-3 damage AOE wipe spells, and Kel'Thuzad with some faceless manips... it just stops most everything.
Last night I had 3 KT's out that kept everything I had up and alive (only card that had a chance would have been a priest with mass silence, but even then I would have simply cast resurrect on one of them and killed one or more of the others against a minion to respawn it). When my 11/11's started coming out from the 4/8+7/4 guys dying (and resurrecting), he gave up. It was a good fight actually since he was using KT as well (in fact he played it first on round 10, and I use both my faceless manips on round 10 on it, he mass silenced them and I played my KT, and killed one of them against a monster he created that round with his double healths+attack=health (which I then silenced afterward with an owl). Once I killed his KT, he fell apart since he couldn't kill my the taunt+divine shield and still have enough attack from minions to kill the 3 KT's all in the same round (even with his auto-kill 5+ attack spells, because the taunt caused at least 2-3 minions to attack it, or a silence, but he was out of his silence spells and only possibly had it from minions).
Sounds like a fun game. I might have to build a deck like that for shaman but not sure I have enough of the original cards.
The deck works well, but I don't see it surviving against my shaman deck. With the kill+resurrects, restore to full life+taunt, and spawn copy of the minion on deaths, a zoo just won't work, especially once the 2/8's, 4/8's, 8/8's come out starting as soon as turn 2-3 (got to love sea giants), add in a strong taunt like the 4/6+protection with some of those respawn spells, add the 2-3 damage AOE wipe spells, and Kel'Thuzad with some faceless manips... it just stops most everything.
Hahah, fallen I played against a deck like that earlier. Destroyed it with my druid silencer deck. 8 silencers in a deck plus enough control means that heavy mana deck that you have does nothing most of the game. Also, I hate my druid deck because it doesn't do well against zoos, but rapes decks the the one you are using. I play against far more zoo rush decks for some reason. Which annoys me when the darn quests make me play my crappier to me decks. Which are for me druid, rogue, and shaman. I just cringe when I am force to only select from one of those 3 to complete my quests.